Ranged Injury Treatment Speed (Game Mechanics)

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Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

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50% This document has been partially completed.

Mechanics This document is about game mechanics.

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Game Mechanics

The usage speed of the heal mind ability, disease packs, poison packs, ranged stimpacks and area stimpacks are determined by the player's ranged injury treatment speed modifiers. No known formula exists for calculating this so I propose the following:


speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - RangedInjuryTreatmentSpeed ) /100 ) x base healing speed



Where base healing speed = 10 seconds


Where foodbuff = value of the foods used


example: Ruby Bliel = .25 or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.



If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.

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