Register Vendor (Ability)

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Ability - Register Vendor

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Description

Ability Description...

Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Merchant This document is related to the Merchant Profession.

Ability Breakdown & Details

Vendor registration is an ability available to merchant players with the Advertising III skill trained. Players who have this skill trained have a radial option called Register Vendor made available to their vendor under the Vendor Control radial menu. What register vendor does, is to allow players to have their vendor placed into the Planetary Map's Vendor Listing. The planetary map listing is a list of vendors placed in categories and sorted by item type. When a player selects the Register vendor option, they will be prompted by the Subcategory Window which allows them to pick which category they wish their vendor to be listed under so that players may find it more easily.

When a vendor is registered on the planetary map, it adds a 6 credit per hour additional fee to the base maintenance rate of the vendor.


System Messages

ID Path Filename Trigger Message Prompt
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text Prompt Number

SUI Prompt

ID Path Filename Trigger Window Title Window Description SUI Button Label Window Contents
1 /path/goes/here filename.stf Internal SUI label SUI Window Title SUI Window Description SUI Button Label SUI Window Contents

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text test test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0