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Please add a sample packet!
Server Packet - SceneDestroyObject (4D45D504)
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Opperand_Count = X
Opcode = 4D45D504
- Depending on Object settings an object might not get destroyed
|| This packet originates on the server.
|| This packet has been completely reversed.
03 00 // priority
04 D5 45 4D // SceneDestroyObject
4F ED B0 56 0C 00 00 00 00 // object ID