Stats Mechanics 4 (Source)

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We've all been mystified by how SQF (Strength/Quickness/Focus) affects HAM costs when specials are thrown, and I've seen a lot of people using the 10:1 ratio for Stat:Cost reduction. It isn't that. I've managed to get close to the actual formula, but there are some tiny fractional amounts which I haven't been able to account for. Still, the formula is pretty damned close and should get you within 1 point of the actual ingame HAM costs of throwing specials.

This means fairly acurate calculators can be built which will show you how HAM costs are affected by adjusting your SQF. Ready?



The SQF value is a 14:1 percentage reduction of the Base Cost of the special attack.



For example:

1. UAH2 has a base cost of 12/18/12.

2. Given an S/Q/F of 400/350/450, the HAM cost is reduced by 28.6% / 25% / 32%.

3. HAM cost for these stats is 9/14/8. That's 8.75 / 13.5 / 8.14 rounded.



I'll stress again that the formula isn't accounting for some fractional amounts, but will usually get within 1 point of actual ingame costs.



HAM cost formula where Base is the H, A or M base cost for the skill and Stat is the relevant SQF value:

Cost = Base * ( 1 - ( Stat / 1400 ) )



Well, now I suppose you want to know the Base values for all the skills. Try this where Cost is actual, ingame H, A or M cost and Stat is the relevant SQF value:

Base = Cost / ( 1 - ( Stat / 1400 ) )

For example, given ingame Health cost of 13 and Strength of 380:
Base = 13 / ( 1 - ( 380 / 1400 ) )
Base = 13 / ( 1 - 0.271428571 )
Base = 13 / .728571428
Base = 17.84313725
So Base Health Cost for the special is about 18.

Figuring the Base from existing Stat and Cost values means you are working with rounded numbers ( a cost of 9 may actually be 8.57 rounded up), so again, the results will not always be exact.