Total Heal Other (Ability)

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Ability - Total Heal Other

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Description

/totalHealOther <player>: Completely heals all the Health, Action, and Mind damage, repairs all wounds, and removes all battle fatigue from the target player.

Command: /totalHealOther
CommandQueue Entry: totalhealother (6B370958)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Healing This document is related to the Force Healing Profession.

Ability Breakdown & Details

Heals 1000 damage to each pool, 250 wounds, 200 battle fatigue and removes all states on target except fire dot (probably should have removed this to)

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
no_damage_heal_self /string/en/ jedi_spam.stf internal_command_string You have no damage of that type. Example
no_damage_heal_other /string/en/ jedi_spam.stf internal_command_string Your target has no damage of that type to heal. Example
heal_other_self /string/en/ jedi_spam.stf internal_command_string You heal %TT for %DI points of %TO. Example
heal_other_other /string/en/ jedi_spam.stf internal_command_string You are healed for %DI points of %TO by %TT. Example
heal_self /string/en/ jedi_spam.stf internal_command_string You heal yourself for %DI points of %TO. Example
health_damage /string/en/ jedi_spam.stf internal_command_string Health damage Example
action_damage /string/en/ jedi_spam.stf internal_command_string Action damage Example
mind_damage /string/en/ jedi_spam.stf internal_command_string Mind damage Example
battle_fatigue /string/en/ jedi_spam.stf internal_command_string Battle Fatigue Example
health_wounds /string/en/ jedi_spam.stf internal_command_string Health wounds Example
strength_wounds /string/en/ jedi_spam.stf internal_command_string Strength wounds Example
constitution_wounds /string/en/ jedi_spam.stf internal_command_string Constitution wounds Example
action_wounds /string/en/ jedi_spam.stf internal_command_string Action wounds Example
quickness_wounds /string/en/ jedi_spam.stf internal_command_string Quickness wounds Example
stamina_wounds /string/en/ jedi_spam.stf internal_command_string Stamina wounds Example
mind_wounds /string/en/ jedi_spam.stf internal_command_string Mind wounds Example
willpower_wounds /string/en/ jedi_spam.stf internal_command_string Willpower wounds Example
focus_wounds /string/en/ jedi_spam.stf internal_command_string Focus wounds Example
stop_states_other /string/en/ jedi_spam.stf internal_command_string You cure all negative states on %TT. Example
staunch_bleeding_other /string/en/ jedi_spam.stf internal_command_string %TT looks like their bleeding has decreaed. Example
stop_bleeding_other /string/en/ jedi_spam.stf internal_command_string %TT is no longer bleeding. Example
stop_disease_other /string/en/ jedi_spam.stf internal_command_string %TT is no longer diseased. Example
staunch_disease_other /string/en/ jedi_spam.stf internal_command_string %TT looks less diseased. Example
staunch_poison_other /string/en/ jedi_spam.stf internal_command_string %TT looks less poisoned. Example
stop_poison_other /string/en/ jedi_spam.stf internal_command_string %TT is no longer poisoned. Example

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 600

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 4