Difference between revisions of "Forage (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(Ability Breakdown & Details)
(Ability Multipliers)
 
(58 intermediate revisions by 2 users not shown)
Line 7: Line 7:
 
<br><br>'''Command:''' /forage
 
<br><br>'''Command:''' /forage
 
<br>'''CommandQueue Entry:''' '''[[forage (494F9F80)]]'''
 
<br>'''CommandQueue Entry:''' '''[[forage (494F9F80)]]'''
 +
 +
 +
 +
=== Types of Foraged Items ===
 +
 +
 +
{| align="center"
 +
|-
 +
||
 +
[[image:ChumBait.jpg|200px|thumb|Example of Bait use ]]
 +
||
 +
[[Image:JarofForagedGrubs.jpg|200px|thumb|Jar of Foraged Grubs]]
 +
 +
|-
 +
 +
|}
 +
 
|valign=top|
 
|valign=top|
  
Line 12: Line 29:
 
{|
 
{|
 
|-
 
|-
||{{D0%}}
+
||{{D75%}}
 
|-
 
|-
 
||{{Ability}}
 
||{{Ability}}
Line 22: Line 39:
 
|}
 
|}
  
= Ability Breakdown & Details =
+
== System Messages ==
  
  
 +
* [[Forage System Messages (Game Messages)|Forage]]<br>
  
Forage is an underutilized skill that is granted to Scouts. Similar to the artisan "sample" skill, foraging allows you to scrounge the immediate area for food and drink. This food and drink provides different buffs, such as temporary strength increases, HAM penalty reducers and other effects that have multiple benefits. At this time you don't receive XP from successful forage and these remains a request of the Scouting community.You can also forage lairs, which provide you with interesting items such as bees and eggs. The eggs are useful in some kinds of
 
crafting, and can be sold. Bees can be placed into a creature habitat craftable by artisans. While these don’t benefit you directly, they do provide some interesting visual affects and may make you a few bucks selling to loot collectors.
 
  
The Scouting community feels that Forage has not lived up to its original design premise, which was to create incentives for Scouts to explore the landscape. We are working hard with the Devs to turn forage into a useful feature that provides useable loot and food items in line with the player crafted consumables that have become a key factor in the game.
+
== Ability Breakdown & Details ==
  
  
  
Foraging
 
  
So, what are these 15 unique items? Glad you asked! I have them all compiled in a nice list for you.
+
Forage is an underutilized skill that is granted to Scouts. Similar to the artisan "sample" skill, foraging allows you to scrounge the immediate area for food and drink. This food and drink provides different buffs, such as temporary strength increases, HAM penalty reducers and other effects that have multiple benefits.  
  
Fishing Bait
 
  
Insect Bait
+
* [[Using Forage (Game Mechanics)|Using Forage]]<br>
Worm Bait
+
* [[Foragable Items (Game Mechanics)|Foragable Items]]<br>
(Found 1-5 uses each, 1-2 with Scout w/Survival I, 4-5 with Master Ranger)
+
  
Edibles
 
  
Alever Tweth'pek = Action +100, 100s
 
Mind + 25, 100s
 
  
Esost'Ew Zann = Health +50, 700s
 
Action +50, 700s
 
Mind +50, 700s
 
  
Flurr-Cle Onion = Mind +500, 60s
 
  
Jar of Foraged Berries = Health +100, 300s
 
  
Jar of Foraged Bugs = Action +100, 300s
 
 
Jar of Foraged Fungus = Health +50, 250s
 
Mind +100, 250s
 
 
Jar of Foraged Grubs = Action +10, 10s
 
Mind +60, 10s
 
 
Ko-Do Fruit = Action +50, 250s
 
Mind +50, 250s
 
 
Maroj Melon = Health +50, 150s
 
Mind +50, 150s
 
 
Schule Nef = Mind +50, 400s
 
 
Sijjo Sewi = Action +100, 200s
 
 
Sosi Hodor = Health +120, 400s
 
Mind +50, 400s
 
 
Wild Snaff = Health +50, 50s
 
Action +150, 50s
 
Mind +50, 50s
 
 
 
Using Forage
 
 
1. Forage must be done outside and can only be initiated while not moving.
 
 
2. Forage zones are pockets made 22 meters from the next one. In these pockets, a player may forage for goods and when successful, the pocket is depleted. If the player wishes to gain more foraged items they will have to move to the next pocket to forage. These pockets will regenerate over time.
 
 
3. Forage succes increases as the player gains more forage skill. At master scout, the forage success is higher and the the number of items the player is supposed to recieve is increased to a maximum of 3 in a single forage.
 
  
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6
Line 94: Line 66:
 
|valign=top|
 
|valign=top|
  
==Ability Flow==
+
==Source References==
 +
 
 
{| align="center"
 
{| align="center"
 
|-
 
|-
 
||
 
||
<graphviz>
+
{| class="anhsmalltable"
digraph G
+
|- align="center" style="background-color:#ffffcc;"
{
+
|width="150px"|'''Source'''||width="550px"|'''Source in Context'''
        rankdir = LR;
+
|- align="center"
        node [shape=record, width=.2, height=.2];
+
||[[Forage 1 (Source)|Source 1]]||http://swg.allakhazam.com/db/guides.html?guide=87
        node [width=1];
+
        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
+
  
fontcolor="#929292", URL="Test101"];
+
|- align="center"
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
+
||[[Forage 2 (Source)|Source 2]]||http://swgforums.swganh.org/viewtopic.php?search_id=1042626312&t=304154
 +
|- align="center"
  
fontcolor="#458CAF", URL="Test102"];
+
||[[Forage 3 (Source)|Source 3]]||http://swgforums.swganh.org/viewtopic.php?search_id=987986385&t=445096
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
+
  
fontcolor="#458CAF", URL="Test101"];
+
|- align="center"
        node1 -> node2:w [color="#929292"];
+
        node2:w -> node3:e [color="#515FCA", constraint=false];
+
}
+
</graphviz>
+
|}
+
==System Messages==
+
  
==SUI Prompt==
+
||[[Forage 4 (Source)|Source 4]]||http://swgforums.swganh.org/viewtopic.php?search_id=987986385&t=443456
  
==Combat Chat Spam==
+
|- align="center"
  
==Fly Text==
+
||[[Forage 5 (Source)|Source 5]]||
 
+
==Formula(s)==
+
 
+
* '''1 + 1 = 3'''
+
 
+
* '''2 - 2 + 2 = 3'''
+
 
+
==Source References==
+
 
+
{| align="center"
+
|-
+
||
+
{| class="wikitable"
+
|- align="center" style="background-color:#ffffcc;"
+
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
+
|- align="center"
+
||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]
+
  
 
|-
 
|-
Line 159: Line 107:
 
||Health Cost||align="center" |0
 
||Health Cost||align="center" |0
 
|-
 
|-
||Action Cost||align="center" |0
+
||Action Cost||align="center" |100
 
|-
 
|-
 
||Mind Cost||align="center" |0
 
||Mind Cost||align="center" |0
Line 186: Line 134:
 
||Damage||align="center" |0
 
||Damage||align="center" |0
 
|-
 
|-
||Delay Time||align="center" |0
+
||Delay Time||align="center" |10
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
 
|}
 
|}

Latest revision as of 10:32, 8 September 2009

Ability - Forage

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/forage: Searches the area for usable resources such as food and water.

Command: /forage
CommandQueue Entry: forage (494F9F80)


Types of Foraged Items

Example of Bait use
Jar of Foraged Grubs

Related Tags

75% This document is nearing completion.

Ability This document relates to Player Abilities.

Scout This document is related to the Scout Profession.

Ranger This document is related to the Ranger Profession.

System Messages


Ability Breakdown & Details

Forage is an underutilized skill that is granted to Scouts. Similar to the artisan "sample" skill, foraging allows you to scrounge the immediate area for food and drink. This food and drink provides different buffs, such as temporary strength increases, HAM penalty reducers and other effects that have multiple benefits.





Source References

Source Source in Context
Source 1 http://swg.allakhazam.com/db/guides.html?guide=87
Source 2 http://swgforums.swganh.org/viewtopic.php?search_id=1042626312&t=304154
Source 3 http://swgforums.swganh.org/viewtopic.php?search_id=987986385&t=445096
Source 4 http://swgforums.swganh.org/viewtopic.php?search_id=987986385&t=443456
Source 5

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 100
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10