Difference between revisions of "Pistoleer (Game Mechanics)"

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|align="left"|'''[[pointblanksingle2 (55010F97)|pointblanksingle2]]'''||'''[[pointblanksingle2 (55010F97)|55010F97]]'''||'''[[Point Blank Single 2 (Ability)]]'''||{{Small0P}}
 
|align="left"|'''[[pointblanksingle2 (55010F97)|pointblanksingle2]]'''||'''[[pointblanksingle2 (55010F97)|55010F97]]'''||'''[[Point Blank Single 2 (Ability)]]'''||{{Small0P}}
 
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|align="left"|'''[[stoppingshot (1673720C)|stoppingshot]]'''||'''[[stoppingshot (1673720C)|1673720C]]'''||'''[[Stopping Shot (Ability)]]'''||{{Small0P}}
 
|align="left"|'''[[stoppingshot (1673720C)|stoppingshot]]'''||'''[[stoppingshot (1673720C)|1673720C]]'''||'''[[Stopping Shot (Ability)]]'''||{{Small0P}}
 
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Latest revision as of 08:35, 29 August 2007

Game Documentation - Pistoleer Mechanics

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0% This document has not been started.

Mechanics This document is about game mechanics.

Pistoleer This document is related to the Pistoleer Profession.

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Skill Modifiers

Defense Vs. Blind
Defense Vs. Dizzy
Defense Vs. Knockdown
Defense Vs. Posture Change (Down)
Defense Vs. Stun
Dodge
Melee Defense
Pistol Accuracy
Pistol Accuracy While Moving
Pistol Accuracy While Standing
Pistol Aiming
Pistol Speed
Ranged Defense

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Ability List

Command CRC Ability Details %
bodyshot3 EA7BF24F Body Shot 3 (Ability)
healthshot2 610888CE Health Shot 2 (Ability)
pistolmeleedefense1 6E76C41F Pistol Melee Defense 1 (Ability)
pistolmeleedefense2 6335E2C6 Pistol Melee Defense 2 (Ability)
disarmingshot1 D4DA2068 Disarming Shot 1 (Ability)
disarmingshot2 D99906B1 Disarming Shot 2 (Ability)
doubletap EB830578 Double Tap (Ability)
fanshot 10921EDB Fan Shot (Ability)
multitargetpistolshot 4000FC87 Multi Target Pistol Shot (Ability)
pointblankarea2 F08F2259 Point Blank Area 2 (Ability)
pointblanksingle2 55010F97 Point Blank Single 2 (Ability)
Ranged Damage Mitigation 1 (Ability)
Ranged Damage Mitigation 2 (Ability)
Ranged Damage Mitigation 3 (Ability)
stoppingshot 1673720C Stopping Shot (Ability)