Dodge (Skill Modifier)

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Skill Modifier - Dodge

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This mod increases your chance to dodge incoming attacks.

Related Tags

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Skill Modifier This document is relates to a Skill Modifier.

Fencer This document is related to the Fencer Profession.

Pistoleer This document is related to the Pistoleer Profession.

Skill Mod Details

Dodge is one of the secondary defense abilities. When a target's dodge activates, the opponent's attack is entirely negated. Like all other secondary defensive effects, this skill can only be activated if a valid profession linked weapon is equipped. I.e for a dodge modifier to go off, a player must equip a one hand melee weapon or a pistol.

Chance to apply Status effects will still come through from an attack however as they are on a seperate check.

Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivilant to increasing the percentage chance to initiate that defense by 0.21 per skill point.

Example: Master fencer = 105 dodge

105 dodge = 22% chance to dodge

Likewise for center of being efficacy modifiers:

One-handed Melee Center Of Being Efficacy: 115 = 24%

If a fencer should initiate center of being, then they would in effect have a combined total of 46% chance to dodge an attack.

Potential bug NOTE:

During Pre-Cu the teras kasi defense acuity seemed to have an adverse affect applied to its secondary defenses. It's COB state only gave roughly 22% chance of a secondary state to go off. This seems to indicate that only its efficacy mods were taken into consideration by soe for whatever reasons. This is possibly a bug and might should be remedied so that TK's share the same defensive chances as the other professions.

Fly Text

ID Path Filename Trigger Message Examples
dodge /string/en/ combat_effects.stf +Dodge+



Source Source in Context
Source1 [Source1]
Source2 [Source2]
Source3 [Source3]
Source4 Source4
Source5 somelink2 Source5
Source6 [Source6]

Source References 2

Source Source in Context
Dodge 1