Difference between revisions of "Heal State (Ability)"

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= Ability Breakdown & Details =
 
  
Allows the use of specialized stimpacks to heal debilitating states: blindness, stun, dizzy, intimidate. Effectiveness on these items does not matter. States can be cured with one use of the item.
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== Ability Breakdown & Details ==
 +
 
 +
Allows the use of specialized stimpacks to heal debilitating states: blindness, stun, dizzy, intimidate. Effectiveness on these items does not matter. States can be cured with one use of the item.  
  
 
These skills have a range of 6m and are on the treat injury speed modifier.  
 
These skills have a range of 6m and are on the treat injury speed modifier.  
  
  
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==Ability Flow==
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States may be cured on friendly targets or other players. The default way to use this ability is the "/healstate" command. When this command is issued, the game will make a series of checks beginning with the current target in order to see if there is a valid target that has a state that can be cured by the player. If the target is designated as being valid then it does another automatic check for which state to cure. The game has a specific set of states that it attempts to cure in a particular order. If the player has appropriate state curing stimpacks then the order will be to cure dizzy, stun, blind and then finally intimidated. The game will do this check unless otherwise specified by modifying the /healstate command to accept a parameter such as "self" if the player wants to heal themself by default instead of their current target, or /healstate self stun if the player wants to specifically heal the stun state.
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<graphviz>
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digraph G
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{
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        rankdir = LR;
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        node [shape=record, width=.2, height=.2];
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        node [width=1];
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        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",  
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fontcolor="#929292", URL="Test101"];
 
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
 
  
fontcolor="#458CAF", URL="Test102"];
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== Using Heal State ==
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
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fontcolor="#458CAF", URL="Test101"];
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There are several ways to use the Heal State ability:
        node1 -> node2:w [color="#929292"];
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        node2:w -> node3:e [color="#515FCA", constraint=false];
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}
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</graphviz>
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|}
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==System Messages==
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==SUI Prompt==
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'''Command line options'''
  
==Combat Chat Spam==
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* /HealState (no paramater) - Using this command will HealState on the current target
 +
* /HealState self - Using this command will HealState on the player
 +
* /HealState dizzy
 +
* /HealState stun
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* /HealState blind
 +
* /HealState intimidated
  
==Fly Text==
 
  
==Formula(s)==
 
  
                                      '''Injury Treatment Speed'''
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'''Player Radial Menu Options'''
  
 +
* Doctor with heal state will have a Heal State radial menu appear on the target
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* Select "Heal State" radial menu on the player that displays options depending on what state cure packs are in the inventory
 +
* Choose from Heal Blinded State,Heal Dizzy State,Heal Intimidated State,Heal Stunned State radial option
  
  
  
1.  This needs a formula but I think the formula for injury treatment speed goes like this:
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'''State Cure Radial Menu Options'''
  
<pre>
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* Select the "Use" radial menu
 +
* Choose from the Use Item on Self and Use Item on Target options.
  
speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  InjuryTreatmentSpeed  ) /100 ) x base healing speed
 
  
 +
'''Toolbar Options'''
  
</pre>
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* Place state cure on toolbar and press corresponding button while having target in reticle
  
  
Where base healing speed = 10 seconds
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'''From Inventory'''
  
 +
* Double click on the State Cure in inventory while having target in reticle
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 +
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== System Messages ==
  
Where foodbuff = value of the foods used
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* [[Heal State (Game Messages)|Heal State]]<br>
  
  
example:
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== Radial Menus ==
Ruby Bliel = .25
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or Havla =   .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
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 +
* [[Heal State Radial Menu (Game Messages)|Heal State]]
  
 +
== Formulas ==
  
  
If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.
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* [[Injury Treatment Speed (Game Mechanics)|Injury Treatment Speed]]
  
 
==Source References==
 
==Source References==
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Latest revision as of 07:55, 10 September 2009

Ability - Heal State

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Description

/healstate <target>: This command allows you to cure states (Dizzy, Stun, Blind, Intimidated, etc.) on a target, if you have the appropriate medical equipment.

Command: /healState
CommandQueue Entry: healstate (4A386BD5)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Doctor This document is related to the Doctor Profession.


Ability Breakdown & Details

Allows the use of specialized stimpacks to heal debilitating states: blindness, stun, dizzy, intimidate. Effectiveness on these items does not matter. States can be cured with one use of the item.

These skills have a range of 6m and are on the treat injury speed modifier.


States may be cured on friendly targets or other players. The default way to use this ability is the "/healstate" command. When this command is issued, the game will make a series of checks beginning with the current target in order to see if there is a valid target that has a state that can be cured by the player. If the target is designated as being valid then it does another automatic check for which state to cure. The game has a specific set of states that it attempts to cure in a particular order. If the player has appropriate state curing stimpacks then the order will be to cure dizzy, stun, blind and then finally intimidated. The game will do this check unless otherwise specified by modifying the /healstate command to accept a parameter such as "self" if the player wants to heal themself by default instead of their current target, or /healstate self stun if the player wants to specifically heal the stun state.


Using Heal State

There are several ways to use the Heal State ability:

Command line options

  • /HealState (no paramater) - Using this command will HealState on the current target
  • /HealState self - Using this command will HealState on the player
  • /HealState dizzy
  • /HealState stun
  • /HealState blind
  • /HealState intimidated


Player Radial Menu Options

  • Doctor with heal state will have a Heal State radial menu appear on the target
  • Select "Heal State" radial menu on the player that displays options depending on what state cure packs are in the inventory
  • Choose from Heal Blinded State,Heal Dizzy State,Heal Intimidated State,Heal Stunned State radial option


State Cure Radial Menu Options

  • Select the "Use" radial menu
  • Choose from the Use Item on Self and Use Item on Target options.


Toolbar Options

  • Place state cure on toolbar and press corresponding button while having target in reticle


From Inventory

  • Double click on the State Cure in inventory while having target in reticle



System Messages


Radial Menus

Formulas

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10