Difference between revisions of "Passive Tranquilizers (Schematic)"

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==Details==
 
==Details==
 +
{{CraftingSpec|Passive Tranquilizers|With trifling power requirements drawn from the wearer's nervous system, these miniature crystals vibrate at subsonic frequencies detectable by most animal life. The vibrations exert a calming effect that makes an animal more receptive to commands.
  
 
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'''(Casual Clothing made using this component gets a bonus to the Taming Wild & Vicious Creatures skill modifiers.)|20|Requires Specialized Crafting Tool|1|140|147|Bio-Engineer Crafting|Tissue|Tissue Component|Tissue Engineering II}}
 
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{{CraftingSpec|Passive Tranquilizers|Schematic Description|20|Requires Specialized Crafting Tool|1|130|Schematic Practiced XP|Bio-Engineer Crafting|Tissue}}
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== Schematic ==
 
== Schematic ==
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|{{CraftingSlot|res_milk.png|Bioactive Fluid|Milk|25}}
 
|{{CraftingSlot|res_milk.png|Bioactive Fluid|Milk|25}}
 
|-
 
|-
|{{CraftingSlot|res_creature_structural.png|Resonating Material|Bone|25}}
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|{{CraftingSlot|res_bone.png|Resonating Material|Bone|25}}
 
|}
 
|}
  
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{|align="center"
 
{|align="center"
 
|-
 
|-
||{{D25%}}
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||{{D75%}}
 
|-
 
|-
 
||{{ProfessionTagOther|Bio-Engineer}}
 
||{{ProfessionTagOther|Bio-Engineer}}
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|ExpSubProperty01 = Mod One
 
|ExpSubProperty01 = Mod One
 
|attribute01a    = Flavor
 
|attribute01a    = Flavor
|value01a        = 20%
+
|value01a        = 33%
 
|attribute01b    = Overall quality
 
|attribute01b    = Overall quality
|value01b        = 50%
+
|value01b        = 33%
 
|attribute01c    = Potential Energy
 
|attribute01c    = Potential Energy
|value01c        = 30%
+
|value01c        = 33%
 
|ExpSubProperty02 = Mod Two
 
|ExpSubProperty02 = Mod Two
 
|attribute02a    = Flavor
 
|attribute02a    = Flavor
|value02a        = 20%
+
|value02a        = 33%
 
|attribute02b    = Overall quality
 
|attribute02b    = Overall quality
|value02b        = 50%
+
|value02b        = 33%
 
|attribute02c    = Potential Energy
 
|attribute02c    = Potential Energy
|value02c        = 30%
+
|value02c        = 33%
 
}}
 
}}
 
|}
 
|}
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:PassiveTranquilizers-Schematic-CU.jpg|200px]]
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||[[Image:PassiveTranquilizersSchem.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Pic3).jpg|200px]]
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||[[Image:PassiveTranquilizersSWGC.jpg|200px]]
 
|}
 
|}
 
|-
 
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==Source References==
 
==Source References==
 
{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
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| SourcePage01 = 1
| OriginalPageLink01 =  
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| OriginalPageLink01 = http://swg.allakhazam.com/db/abilities.html?swgability=1031
 
| SourcePage02 =  
 
| SourcePage02 =  
 
| OriginalPageLink02 =  
 
| OriginalPageLink02 =  

Latest revision as of 20:14, 30 May 2010





Schematic - Passive Tranquilizers

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Details

Name: Passive Tranquilizers
Data: With trifling power requirements drawn from the wearer's nervous system, these miniature crystals vibrate at subsonic frequencies detectable by most animal life. The vibrations exert a calming effect that makes an animal more receptive to commands.

(Casual Clothing made using this component gets a bonus to the Taming Wild & Vicious Creatures skill modifiers.)

Complexity: 20
Required Tool: Requires Specialized Crafting Tool
Schematic Data Size: 1
Granted XP: 140
Practice XP: 147
XP Type: Bio-Engineer Crafting
Crafting Tool Tab: Tissue
Item Category: Tissue Component
Skill Required: Tissue Engineering II


Schematic

Res creature food.png
Protein Base
Creature Food 20
Res milk.png
Bioactive Fluid
Milk 25
Res bone.png
Resonating Material
Bone 25

Related Tags

75% This document is nearing completion.

Bio-Engineer This document is related to the Bio-Engineer Profession.

Schematic This document relates to a schematic.


Completion Key

Mark the completion status based upon the following criteria:

1. 0% if text only or nothing at all.

2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only

3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.

4. 75% if 1 schematic pic, 1 item pic and text

5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text.

Experimental Properties



Experimental Effectiveness
Mod One
Flavor 33%
Overall quality 33%
Potential Energy 33%
Mod Two
Flavor 33%
Overall quality 33%
Potential Energy 33%

Schematic Image 1 (Ingredients)

PassiveTranquilizersSchem.jpg

Schematic Image 2 (Attributes 1)

200px

Schematic Image 3 (Attributes 2)

PassiveTranquilizersSWGC.jpg

Item Image 1

200px

Item Image 2

200px

Source References

Source Source in Context
1 http://swg.allakhazam.com/db/abilities.html?swgability=1031