Difference between revisions of "Heal State (Ability)"
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− | Allows the use of specialized stimpacks to heal debilitating states: blindness, stun, dizzy, intimidate. Effectiveness on these items does not matter. States can be cured with one use of the item. | + | |
+ | == Ability Breakdown & Details == | ||
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+ | Allows the use of specialized stimpacks to heal debilitating states: blindness, stun, dizzy, intimidate. Effectiveness on these items does not matter. States can be cured with one use of the item. | ||
These skills have a range of 6m and are on the treat injury speed modifier. | These skills have a range of 6m and are on the treat injury speed modifier. | ||
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+ | States may be cured on friendly targets or other players. The default way to use this ability is the "/healstate" command. When this command is issued, the game will make a series of checks beginning with the current target in order to see if there is a valid target that has a state that can be cured by the player. If the target is designated as being valid then it does another automatic check for which state to cure. The game has a specific set of states that it attempts to cure in a particular order. If the player has appropriate state curing stimpacks then the order will be to cure dizzy, stun, blind and then finally intimidated. The game will do this check unless otherwise specified by modifying the /healstate command to accept a parameter such as "self" if the player wants to heal themself by default instead of their current target, or /healstate self stun if the player wants to specifically heal the stun state. | ||
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− | + | == Using Heal State == | |
+ | There are several ways to use the Heal State ability: | ||
+ | '''Command line options''' | ||
+ | * /HealState (no paramater) - Using this command will HealState on the current target | ||
+ | * /HealState self - Using this command will HealState on the player | ||
+ | * /HealState dizzy | ||
+ | * /HealState stun | ||
+ | * /HealState blind | ||
+ | * /HealState intimidated | ||
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− | + | '''Player Radial Menu Options''' | |
+ | * Doctor with heal state will have a Heal State radial menu appear on the target | ||
+ | * Select "Heal State" radial menu on the player that displays options depending on what state cure packs are in the inventory | ||
+ | * Choose from Heal Blinded State,Heal Dizzy State,Heal Intimidated State,Heal Stunned State radial option | ||
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− | + | '''State Cure Radial Menu Options''' | |
+ | * Select the "Use" radial menu | ||
+ | * Choose from the Use Item on Self and Use Item on Target options. | ||
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+ | '''Toolbar Options''' | ||
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+ | * Place state cure on toolbar and press corresponding button while having target in reticle | ||
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+ | '''From Inventory''' | ||
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+ | * Double click on the State Cure in inventory while having target in reticle | ||
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+ | {| border="0" width="100%" cellpadding=6 | ||
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+ | |valign=top| | ||
+ | == System Messages == | ||
− | + | * [[Heal State (Game Messages)|Heal State]]<br> | |
− | + | == Radial Menus == | |
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+ | * [[Heal State Radial Menu (Game Messages)|Heal State]] | ||
+ | == Formulas == | ||
− | + | * [[Injury Treatment Speed (Game Mechanics)|Injury Treatment Speed]] | |
==Source References== | ==Source References== | ||
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Latest revision as of 07:55, 10 September 2009
Ability - Heal State
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Description/healstate <target>: This command allows you to cure states (Dizzy, Stun, Blind, Intimidated, etc.) on a target, if you have the appropriate medical equipment.
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Related Tags
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Ability Breakdown & Details
Allows the use of specialized stimpacks to heal debilitating states: blindness, stun, dizzy, intimidate. Effectiveness on these items does not matter. States can be cured with one use of the item.
These skills have a range of 6m and are on the treat injury speed modifier.
States may be cured on friendly targets or other players. The default way to use this ability is the "/healstate" command. When this command is issued, the game will make a series of checks beginning with the current target in order to see if there is a valid target that has a state that can be cured by the player. If the target is designated as being valid then it does another automatic check for which state to cure. The game has a specific set of states that it attempts to cure in a particular order. If the player has appropriate state curing stimpacks then the order will be to cure dizzy, stun, blind and then finally intimidated. The game will do this check unless otherwise specified by modifying the /healstate command to accept a parameter such as "self" if the player wants to heal themself by default instead of their current target, or /healstate self stun if the player wants to specifically heal the stun state.
Using Heal State
There are several ways to use the Heal State ability:
Command line options
- /HealState (no paramater) - Using this command will HealState on the current target
- /HealState self - Using this command will HealState on the player
- /HealState dizzy
- /HealState stun
- /HealState blind
- /HealState intimidated
Player Radial Menu Options
- Doctor with heal state will have a Heal State radial menu appear on the target
- Select "Heal State" radial menu on the player that displays options depending on what state cure packs are in the inventory
- Choose from Heal Blinded State,Heal Dizzy State,Heal Intimidated State,Heal Stunned State radial option
State Cure Radial Menu Options
- Select the "Use" radial menu
- Choose from the Use Item on Self and Use Item on Target options.
Toolbar Options
- Place state cure on toolbar and press corresponding button while having target in reticle
From Inventory
- Double click on the State Cure in inventory while having target in reticle
System Messages
Radial MenusFormulasSource References
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Ability HAM Costs
Ability Multipliers
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