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Line 56: |
Line 56: |
| :Incremented by 1 each packet. | | :Incremented by 1 each packet. |
| | | |
− | * '''Posture''': | + | * '''Speed''': |
− | The byte before direction corresponds to:
| + | |
| | | |
− | {| align="center"
| |
− | |-
| |
− | ||
| |
− | {| class="wikitable"
| |
− | |- align="center" style="background-color:#ffffcc;"
| |
− | |width="30px"|'''ID'''||width="140px"|'''Name'''||width="30px"|'''ID'''||width="140px"|'''Name'''
| |
− | |- align="center"
| |
− | ||'''-1'''||Invalid||'''10'''||Climbing
| |
− | |- align="center" style="background-color:#F1F1F1;"
| |
− | ||'''0'''||Standing||'''11'''||Hovering
| |
− | |- align="center"
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− | ||'''1'''||Sneaking||'''12'''||Flying
| |
− | |- align="center" style="background-color:#F1F1F1;"
| |
− | ||'''2'''||Walking||'''13'''||LyingDown
| |
− | |- align="center"
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− | ||'''3'''||Running||'''14'''||Sitting
| |
− | |- align="center" style="background-color:#F1F1F1;"
| |
− | ||'''4'''||Kneeling||'''15'''||SkillAnimating
| |
− | |- align="center"
| |
− | ||'''5'''||CrouchSneaking||'''16'''||DrivingVehicle
| |
− | |- align="center" style="background-color:#F1F1F1;"
| |
− | ||'''6'''||CrouchWalking||'''17'''||RidingCreature
| |
− | |- align="center"
| |
− | ||'''7'''||Prone||'''18'''||KnockedDown
| |
− | |- align="center" style="background-color:#F1F1F1;"
| |
− | ||'''8'''||Crawling||'''19'''||Incapacitated
| |
− | |- align="center"
| |
− | ||'''9'''||ClimbingStationary / dancing!!!||'''20'''||Dead
| |
− | |- align="center" style="background-color:#F1F1F1;"
| |
− | || || ||'''21'''||Blocking
| |
− | |}
| |
− | |}
| |
| | | |
| Haven't seen it out side the range of 0..5 yet | | Haven't seen it out side the range of 0..5 yet |
Revision as of 15:48, 5 January 2025
Server Packet - UpdateTransformMessage (1B24F808)
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Struct
SHORT
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Op Count
|
INT
|
Opcode
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LONG
|
ObjectID
|
SHORT
|
PositionX
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SHORT
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PositionY
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SHORT
|
PositionZ
|
INT
|
UpdateCounter
|
BYTE
|
Speed
|
BYTE
|
Direction
|
|
Variable Descriptions
Opperand_Count = 8
Opcode = 1B24F808
- ObjectID that you are listing attributes for.
- New Position of Object. The value is transformed the following way.
n = X / 4;
if n > 8192 n = n - 16384;
effective map range is -8192..8192
to convert the a float to position
n = uint16(x * 4.0f + 0.5f);
- Number of movement updates the object has done.
- Used to distinguish new updates from potential repeats.
- Incremented by 1 each packet.
Haven't seen it out side the range of 0..5 yet
- This is the direction for the object to face after moving.
- It is calculated by (Angle / 0.0625) where angle is in radians.
- This packet needs to be sent frequently to prevent start/stop in a movement stream.
- Also, shorter distances at slower frequency will create slower speed.
:OLD--DATA--Found this to be the posture byte
- This byte seems to be related to the 2 variances of ObjController Transform Packets
- used (23 vs 21). See them for further detail. The 23 seems to be sent
- in a Data channel signifying it being important. This byte is related to a
- count of 21's the occur between a group of 23. The 23 is assumed to be start/end
- of a chain of movement while the 21 is an update.
-
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Tags
S→C
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This packet originates on the server.
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100%
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This packet has been completely reversed.
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Sample Packet
08 00 // op count
08 F8 24 1B // UpdateTransformMessage
EB 4F 90 19 17 00 00 00 // object ID
AD CF // x
7C 00 // y
CB 2B // z
03 03 00 00 // counter
00 // posture
2F // direction