Difference between revisions of "SceneDestroyObject"
From SWGANH Wiki
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− | * | + | * Depending on Object settings an object might not get destroyed |
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===Tags=== | ===Tags=== | ||
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Latest revision as of 09:50, 10 January 2010
This article or section needs additional data. Please add a sample packet! |
Server Packet - SceneDestroyObject (4D45D504)
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Struct
Variable DescriptionsOpperand_Count = X Opcode = 4D45D504
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Tags
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Sample Packet
03 00 // priority 04 D5 45 4D // SceneDestroyObject 4F ED B0 56 0C 00 00 00 00 // object ID