Difference between revisions of "Harvest Corpse (Ability)"

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'''Harvest Skill Modifier'''
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== Harvest Skill Modifier ==
  
 
Harvest skill modifier bonuses are calculated using the formula:
 
Harvest skill modifier bonuses are calculated using the formula:
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* Creature Harvesting skill modifiers
 
* Creature Harvesting skill modifiers
 
* Veghash food bonuses
 
* Veghash food bonuses
 
 
 
 
 
  
 
== Concentration Factor ==
 
== Concentration Factor ==

Revision as of 17:35, 29 August 2009

Ability - Harvest Corpse

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Description

/harvestcorpse <corpse>: This command allows you to withdraw Meat, Hide or Bone from a harvestable creature corpse. Not all creatures will have all 3 of these options, and some may have none.



Harvest Corpse Radial (NGE)
Harvest Radial Options (NGE)
Harvest Messages
Harvesting with ranger bonus present (CU)



Command: /harvestcorpse
CommandQueue Entry: harvestcorpse (029D0CC5)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Scout This document is related to the Scout Profession.

Ranger This document is related to the Ranger Profession.

System Messages

Using Harvesy Corpse

Once a creature has been killed, players have the option to harvest its remains for usable resources using the Harvest Corpse radial menu. Harvesting cannot be done while in combat however,so all combat actions must be completed before a player may use the harvest radials. When using the harvest corpse radial option, there are 3 options to choose from if an animal has these resources availible to them:

  • Bone
  • Meat
  • Hide

Using the harvest corpse command without selecting a type of resource to gather will randomly choose a resource to gather if none has been previously selected, or it will use the last type resource that was harvested.


Experience

Harvesting creatures gives scouting experience and the amount of experience given is based solely on the challenge level of the creature that is harvested. The experience for these values are fixed for each CL and harvesting from two different mobs of the same CL will give the same experience. The experience cap for harvesting is set at 2000.


Harvest Yields

Harvesting yields are based on the harvesting skill modifier, grouping bonuses, droid bonuses, creature factors and finally resource concentration factors.

The formula for calculating player harvest yields is:

( Harvest Skill Factor * Creature Factor * Concentration Factor ) * Group Bonus


The formula for calculating player harvest yields is:


These numbers are based upon the following fomula provided by Lukos:

Droid Harvest Rating / ( 3.55 * ( 1+ PCs Skill Rating / 100 )

The following is a rough scale of the harvest yield bonus you will receive at different stages of Scout and Ranger, with a 100 rated droid. The larger the gap between the droid rating and you own rating, the higher the 'percentage' return. The harvest yield bonus is presumably multiplied in after the Harvest Skill Factor, Creature Factor, Concentration Factor values have been calculated.

  • At Novice Scout, someone with a 100 rated droid will have an increase of approximately 25%
  • At 0040 Scout, someone with a 100 rated droid will have an increase of approximately 20%
  • At 0020 Ranger, someone with a 100 rated droid will have an increase of approximately 16%
  • At Master Ranger, someone with a 100 rated droid will have an increase of approximately 14%.

Note: Post publish 13.1, droid harvest rating bonus seems to be capped at 125, and player skill beyond 125 doesn't seem to be counted in the equation.


Each contributing element to the formula will be broken down below.


Harvest Skill Modifier

Harvest skill modifier bonuses are calculated using the formula:

Harvest Skill Factor = ( ( Harvest Skill Modifiers + 100 ) / 100 ) )

Harvest skill modifier sources include:

  • Creature Harvesting skill modifiers
  • Veghash food bonuses

Concentration Factor

Dungeon and cell areas do not contain resource maps, and any creature harvested in these areas are defaulted to only allowing 1 unit of resource.



Group Bonuses

There will is a 20% harvesting bonus if you are in a group and at least one group member is within 64m of you when you harvest. If there is a Ranger present in your group and is within 64m of you, the group harvesting bonus will be 30% for you when you harvest. If there is a Master Ranger present in your group and is within 64m of you, the group harvesting bonus will be 40%. Group bonuses are applied after the formula has processed skill modifier, creature factor and resource factor calculations. For example if the formula produces 100 as the value and a player has a 40% group bonus, then they now receive 140 units of resource. Being grouped with a pet counts as being grouped with other players (as far as harvesting yield is concerned)






System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source 1 http://www.swgcraft.com/forum/showthread.php?t=13107
Source 2 Source 2
Source 3 Source 3
Source 4 Source 4
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0