BaseLine Struct
SHORT: ObjOpperandCount
INT: ??
INT: CombatDefenderListSize
INT: UpdateCounter
{
LONG: DefenderID
}
SHORT: DifficultyCon
ASTRING: CurrentAnimation
ASTRING: MoodAnimation
LONG: WeaponID
LONG: GroupID
LONG: InviteSenderID
LONG: InviteCounter(Incremental)
INT: GuildID
LONG: TargetID
BYTE: MoodID
INT: ??(UnknownPurpose,Set with Entertainer)
INT: PerformanceID
INT: CurrentHAMListSize
INT: UpdateCounter
{
INT: CurrentHAMValue
}
INT: MaxHAMListSize
INT: UpdateCounter
{
INT: MaxHAMValue
}
INT: EquiptmentListSize
INT: UpdateCounter
{
CSTRING: CustomizationString
INT: ??(ContainmentLayer?)
LONG: ObjectID
INT: TemplateCRC
}
ASTRING: SetObjectTemplateString
BYTE: ??
Deltas Struct
SHORT: UpdateCount
SHORT: UpdateType
{
00:
INT: ??(unknown purpose)
01:
INT: CombatDefenderListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:(remove)
LONG: DefenderID
01:(add)
LONG: DefenderID
}
}
02:
SHORT: DifficultyCon
03:
A_STRING: CurrentAnimation
04:
A_STRING: MoodAnimation
05:
LONG: WeaponID
06:
LONG: GroupID
07:
LONG: InviteSenderID
LONG: InviteCounter(incremental)
08:
INT: GuildID
09:
LONG: TargetID
0A:
BYTE: MoodID
0B:
INT: ??(unknown purpose, set with entertainer)
0C:
INT: PerformanceID
0D:
INT: CurrentHAMListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:
SHORT: ??
01:
SHORT: CurrentHAMBar
INT: CurrentHAMValue
02:
SHORT: CurrentHAMBar
INT: CurrentHAMValue
03:
SHORT: ListSize
{
INT: CurrentHAMValue
}
}
}
0E:
INT: MaxHAMListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:
SHORT: ??
01:
SHORT: MaxHAMBar
INT: MaxHAMValue
02:
SHORT: MaxHAMBar
INT: MaxHAMValue
03:
SHORT: ListSize
{
INT: MaxHAMValue
}
}
}
0F:
ASTRING: SetObjectTemplateString
10:
BYTE: ??
}
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Variable Descriptions
Obj_OperandCount =
Tags
50%
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This packet has been partially reversed.
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To Do
- List PerformanceID
- List MoodID
- List Difficulty Cons Color
- List Regular Animation Types
- List Mood Animation Types
- Test Defender List again
- Test Invite Counter again
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