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  • ...tes that it is a variation of the specific type that it originated as. For looted weapons, this attribute occurs only on weapons that have been given the exc For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
    16 KB (2,478 words) - 11:02, 26 April 2008
  • ...g of wearable items, please see [[Wearables List (Game Mechanics)|Wearable Item List]] ...d left/right arm biceps. Wearbles can be equipped by double clicking on an item, using it from the toolbar or by using the radial clicking equip option.
    20 KB (2,820 words) - 11:27, 14 June 2009
  • |'''Item Type''' |Crafted, Looted
    185 KB (26,042 words) - 18:51, 24 March 2008
  • |Item ID |Item Name
    42 KB (5,677 words) - 15:59, 12 July 2010
  • == Item Attributes == ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate
    6 KB (685 words) - 21:56, 28 May 2008
  • Note that for these items, the following looted components may be used as replacement for their crafted counterparts. [[Janta Blood (Looted Item)|Janta Blood]], Replacement for Biological Effect Controllers<br>
    10 KB (1,320 words) - 10:30, 14 April 2008
  • Note that for these items, the following looted components may be used as replacement for their crafted counterparts. [[Janta Blood (Looted Item)|Janta Blood]], Replacement for Biological Effect Controllers<br>
    7 KB (905 words) - 10:38, 14 June 2009
  • Note that for these items, the following looted components may be used as replacement for their crafted counterparts. [[Janta Blood (Looted Item)|Janta Blood]], Replacement for Biological Effect Controllers<br>
    7 KB (931 words) - 10:32, 14 April 2008
  • Note that for these items, the following looted components may be used as replacement for their crafted counterparts. [[Janta Blood (Looted Item)|Janta Blood]], Replacement for Biological Effect Controllers<br>
    8 KB (1,072 words) - 10:33, 14 April 2008
  • == General Item Attributes == ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate
    6 KB (719 words) - 04:51, 20 June 2008
  • == General Item Attributes == ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate
    5 KB (608 words) - 02:46, 11 April 2008
  • == General Item Attributes == ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate
    5 KB (607 words) - 01:39, 11 April 2008
  • == Item Attributes Affected == ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate
    22 KB (3,157 words) - 02:35, 12 April 2008
  • ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
    8 KB (1,102 words) - 02:38, 12 April 2008
  • ...to each module type. Armor has an Armor Module Rating; Item Storage has an Item Storage Rating, Medical modules have a Medical Module Rating, Data modules 2. [[Level 1 Droid Item Storage Module (Schematic)|Level 1 Droid Item Storage Module]]<br>
    15 KB (2,094 words) - 02:33, 12 April 2008
  • == Item Attributes Affected == ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate
    17 KB (2,436 words) - 13:30, 22 June 2009
  • ...onstruction and Repair Kits. The Charges attribute transfers over into the item as Quantity. The Quantity attribute is used for Repair and Reconstruction k ...roid Customization kits also have a use amount but is not displayed on the item attribute listing upon examination, although it can be see displayed while
    9 KB (1,203 words) - 01:46, 11 April 2008
  • ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
    7 KB (884 words) - 02:11, 11 April 2008
  • == Droid Misc Item Experimentation Mechanics == ...mention for their quantity. Their use values are preset. The uses for each item are as follows:
    6 KB (829 words) - 02:31, 11 April 2008
  • 7. [[Krayt Dragon Composite Armor Segment (Looted Item)|Krayt Dragon Composite Armor Segment]]<br>
    4 KB (533 words) - 04:54, 19 April 2008

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