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  • ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}} ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}}
    2 KB (258 words) - 00:42, 31 May 2007
  • ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}} ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}}
    6 KB (706 words) - 00:44, 31 May 2007
  • ||'''Loot'''||align="center"|{{{8}}}
    687 bytes (67 words) - 12:00, 20 July 2010
  • {{PageHeader|Command|Loot (EF3CBEDB)}}
    553 bytes (63 words) - 10:58, 10 June 2007
  • *Destroy, loot, and timer tasks will have a progress counter in the journal. (e.g.. "Kille == Loot ==
    6 KB (884 words) - 00:23, 15 June 2007
  • == Group Loot Options ==
    12 KB (1,922 words) - 00:24, 15 June 2007
  • <b>Group Loot</b> ...here no player feedback would be given if the corpse was empty when using /loot
    1 KB (156 words) - 00:24, 15 June 2007
  • <b>Group Loot</b> *Jedi can no longer tune force crystals or krayt pearls in the lottery loot window.
    1 KB (138 words) - 00:24, 15 June 2007
  • <div class="NavHead" align="left">'''Publish 12 (Loot Revamp)'''</div>
    233 bytes (30 words) - 16:30, 31 December 2007
  • ...king and holding your mouse on him until you get the radial menu option to LOOT.||Patch 12||Examples
    61 KB (9,273 words) - 23:34, 26 August 2011
  • With the addition of loot enhancements in publish 12 came the Skill Enhancement Stims. These stims we
    5 KB (656 words) - 04:20, 19 August 2009
  • Loot Kits Loot Schematics
    8 KB (1,011 words) - 13:14, 27 August 2007
  • It is rumoured that only NPC's that you can loot credits off of will count towards gaining visibility (but they all seem to Aakuan Loot: Rings (+5 ranged defense, can wear two), Belt (+10 disease resistance), Ro
    17 KB (2,921 words) - 17:10, 21 September 2007
  • |npcloot||/string/en/money/||acct_n.stf||internal_command_string||NPC Loot||This is probably the account into which the player receives cash from npc
    10 KB (1,440 words) - 11:24, 30 May 2010
  • ...NavContent" align="left" style="display:none;">[[Loot Kits (Game Messages)|Loot Kits]]</div> ...tent" align="left" style="display:none;">[[Loot Schematics (Game Messages)|Loot Schematics]]</div>
    7 KB (880 words) - 06:09, 6 September 2009
  • File:HeroRing.jpg
    [[Category:Loot]]
    (1,023 × 959 (148 KB)) - 00:36, 11 August 2009
  • ...menu will be "Open". (If it's an NPC's corpse, the option will be called "Loot" instead, but it means the same thing). ...ects into the container. Public permissions include objects such as static loot containers.
    12 KB (1,691 words) - 16:06, 5 June 2010
  • ...hich they have loot permissions; mobs that they or their group have gotten loot rights to. If a creature is left untouched for 5 minutes, its corpse will d
    6 KB (794 words) - 15:58, 15 May 2010
  • 1. World object loot containers (Usually Found on dungeon floors)
    3 KB (434 words) - 07:28, 12 September 2009
  • Using the in-game macroing system, a command can be set up that looks like /loot; /harvest hide Such a command would loot the corpse and then attempt to harvest hide from it.
    19 KB (3,219 words) - 12:18, 1 September 2007

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