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  • '''1. Experimental Armor Hitpoints'''<br> ...e depends on 33% OQ 66% UT. Experimentation on this line will increase the Armor attribute on these items.
    10 KB (1,422 words) - 17:19, 10 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Effectiveness:'''
    7 KB (891 words) - 17:56, 10 May 2008
  • == Armor Effectiveness Intensifier Crafting Experimentation Mechanics == 1. [[Armor Effectiveness Intensifier - Mark I (Schematic)|Armor Effectiveness Intensifier - Mark I]]<br>
    5 KB (625 words) - 20:21, 10 May 2008
  • '''1. Experimental Armor Effectiveness'''<br> ...pends on 50% OQ and 50% PE. Experimentation on this line will increase the Armor Effectiveness attribute on these items.
    5 KB (625 words) - 20:38, 10 May 2008
  • '''Experimental Armor Effectiveness'''<br> '''Experimental Armor Hitpoints'''<br>
    17 KB (2,440 words) - 00:07, 11 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...into the Village Defenses project to increase the Armor Effectiveness and Armor Integrity attributes.
    4 KB (484 words) - 19:01, 11 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...into the Village Defenses project to increase the Armor Effectiveness and Armor Integrity attributes.
    4 KB (507 words) - 01:15, 21 June 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...into the Village Defenses project to increase the Armor Effectiveness and Armor Integrity attributes.
    5 KB (528 words) - 00:30, 21 June 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...into the village of aurillia shield defenses upon turn in to increase the Armor Integrity value.
    4 KB (491 words) - 23:28, 11 May 2008
  • '''1. Armor Effectiveness''' ...pends on 50% CD and 50% PE. Experimentation on this line will increase the Armor Effectiveness attribute on these items.
    4 KB (447 words) - 00:12, 12 May 2008
  • == Looted Armor Components == * [[Acklay Hide (Looted Item)|Acklay Hide]]<br>
    3 KB (350 words) - 07:23, 14 May 2008
  • == Looted Schematic Object Listing == |[[A Razor Knuckler Schematic (Looted Item)|A Razor Knuckler Schematic]]
    21 KB (2,756 words) - 23:45, 31 October 2008
  • ...ttachments that you can put into socketed clothes. For every ten points of armor experimentation you put in clothes you will get one extra point to work wit Most of this is already covered in “The Complete Guide to Armor and Armorcrafting” stickied at the top of the armorsmith forums. But when
    13 KB (2,252 words) - 09:08, 4 June 2008
  • = Looted Items = * [[Looted Armor (Game Mechanics)|Looted Armor]]<br>
    3 KB (249 words) - 22:44, 27 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    13 KB (1,679 words) - 14:33, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    6 KB (776 words) - 14:41, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    5 KB (678 words) - 14:47, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    12 KB (1,654 words) - 14:57, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    12 KB (1,654 words) - 15:01, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    6 KB (777 words) - 15:03, 31 May 2008

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