Shield Effectiveness Intensifier Crafting (Game Mechanics)

From SWGANH Wiki
Jump to: navigation, search




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Shield Effectiveness Intensifier Crafting Experimentation Mechanics

Items Affected

1. Shield Effectiveness Intensifier - Mark I
2. Shield Effectiveness Intensifier - Mark II
3. Shield Effectiveness Intensifier - Mark III
4. Shield Effectiveness Intensifier - Mark IV
5. Shield Effectiveness Intensifier - Mark V

Experimentation Lines

These items have 2 lines of experimentation available.


1. Experimental Armor Effectiveness
2. Experimental Shield Effectiveness



The Experimental Armor Effectiveness line depends on 50% OQ and 50% PE. Experimentation on this line will increase the Armor Effectiveness attribute on these items.


The Experimental Shield Effectiveness line depends on 50% OQ and 50% PE. Experimentation on this line will increase the Shield Effectiveness attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics




Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers



Shield Effectiveness:


  • This is a weapons modifier vs. shields. If the statistic listed a number of 0.47, your weapon would do 47% of its damage versus shield hitpoints. This number is considerably higher for ion cannons and lower for disruptors. A number of greater than 1.0 would mean you actually do EXTRA damage to that component.



Armor Effectiveness:

  • This is a weapons modifier vs. armor. If the statistic listed a number of 0.47, your weapon would do 47% of its damage versus armor hitpoints. This number is considerably higher for disruptors and lower for ion cannons. A number of greater than 1.0 would mean you actually do EXTRA damage to that component.

Source References

Source Source in Context