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  • == Profession Dancer == == Profession Musician ==
    12 KB (1,922 words) - 00:24, 15 June 2007
  • <span style="color:#005288; font-size:200%;">'''Professions - Profession Name'''</span> ||{{Profession}}
    4 KB (486 words) - 19:34, 23 August 2009
  • ...enu option labeled "Profession Quests" and then choose the submenu for the profession about which you are ready to learn.  And remember that I am authorized to ||menu_quests||/string/en/||new_player.stf||internal_command_string||Profession Quests||Patch 12||Examples
    62 KB (9,755 words) - 19:03, 30 August 2011
  • ...cked up your first skill.  There are many skills to master in your chosen profession and there are advanced professions that only open up once you have mastered ...a different profession, either instead of or in addition to your starting profession.  Once you are in the world, stat migration is a slow process:  Gradually
    61 KB (9,273 words) - 23:34, 26 August 2011
  • Profession->Architect Title->Master = crafting_architect_master Profession->Architect Title->Any = crafting_architect
    2 KB (277 words) - 11:01, 6 July 2007
  • ||%KU||your profession title ||%KT||your target's profession title
    66 KB (9,615 words) - 22:58, 25 August 2007
  • ||{{ProfessionTagOther|Profession}}
    5 KB (649 words) - 21:15, 30 August 2009
  • ...age. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the excep ...r base unarmed damage min + damageweapon min damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus
    6 KB (859 words) - 12:47, 20 August 2011
  • ...ee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant. Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block)
    6 KB (880 words) - 21:20, 4 September 2011
  • Roleplayers typically build a character around a profession and an
    15 KB (2,498 words) - 04:17, 22 August 2007
  • initial min damage = (weapon min damage + damage stat) * profession damage mod * initial max damage = (weapon max damage + damage stat) * profession damage mod *
    23 KB (3,300 words) - 04:21, 22 August 2007
  • ...ew and old Warriors alike with any questions they may have about our great profession. Also note that this is a work in progress, and will continually change. ...s for TKA here, but they each have bonuses that my apply to whatever other profession you will be taking. Each race also has attribute bonuses that can help if u
    30 KB (5,078 words) - 04:15, 24 August 2007
  • ...ew and old Warriors alike with any questions they may have about our great profession. Also note that this is a work in progress, and will continually change. ...s for TKA here, but they each have bonuses that my apply to whatever other profession you will be taking. Each race also has attribute bonuses that can help if u
    30 KB (5,078 words) - 02:41, 24 August 2007
  • ...ew and old Warriors alike with any questions they may have about our great profession. Also note that this is a work in progress, and will continually change. ...s for TKA here, but they each have bonuses that my apply to whatever other profession you will be taking. Each race also has attribute bonuses that can help if u
    30 KB (5,078 words) - 04:38, 24 August 2007
  • * Intimidation 1 & 2 in the brawler profession In the brawler profession, Intimidate also has a skill modifier called Intimidation. This modifier af
    6 KB (723 words) - 11:13, 11 March 2009
  • {{PageHeader|Profession|Force Defense}} ||{{Profession}}
    3 KB (417 words) - 22:56, 28 September 2008
  • ...modifiers stack with the general ranged aiming modifier, however they are profession specific, meaning a rifleman's +aiming mod will not stack with a pistoleer'
    4 KB (467 words) - 20:33, 6 March 2009
  • =Profession Groups=
    16 KB (2,006 words) - 22:30, 26 August 2011
  • == Profession Overview ==
    682 bytes (73 words) - 06:14, 20 April 2008
  • ...bilities for dancers and musicians learned in the technique lines for each profession. Special effects each have 3 levels, which the player acquires as they adva
    4 KB (487 words) - 01:27, 7 September 2009

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