Difference between revisions of "Berserk 1 (Ability)"

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(Description)
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{{PageHeader|Ability|Berserk 1}}
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{{PageHeader|Ability|Ability Name}}
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6
 
|-
 
|-
 
|valign=top|
 
|valign=top|
 
== Description ==
 
== Description ==
While berserk, you cause more melee damage to your targets but get him more often in return.
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Ability Description...
<br><br>'''Command:''' /berserk1
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<br><br>'''Command:''' /command
 +
<br>'''CommandQueue Entry:''' [[CommandQueue Link Goes Here]]
 
|valign=top|
 
|valign=top|
  
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||{{Ability}}
 
||{{Ability}}
 
|-
 
|-
||{{ProfessionTagOther|Brawler}}
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||{{ProfessionTagOther|Profession}}
 
|-
 
|-
 
|}
 
|}
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         node [shape=record, width=.2, height=.2];
 
         node [shape=record, width=.2, height=.2];
 
         node [width=1];
 
         node [width=1];
         node1 [color="#929292", label = "CLIENT", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
+
         node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
         node2 [color="orange", label = "SERVER", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
+
         node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
         node3 [color="orange", label = "CLIENT", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
+
         node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
 
         node1 -> node2:w [color="#929292"];
 
         node1 -> node2:w [color="#929292"];
 
         node2:w -> node3:e [color="#515FCA", constraint=false];
 
         node2:w -> node3:e [color="#515FCA", constraint=false];
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
 
|-
 
|-
|align="center"|1||align="center"|\en\test\path||align="center"|strings.stf||align="center"|harvest_dna_already_harvesting||align="center"|You are already in the process of taking a DNA sampling.
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|align="center"|ID Value||align="center"|/path/goes/here/||align="center"|filename.stf||align="center"|internal_command_string||align="center"|System Message Text
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
 
 
  
 
==SUI Prompt==
 
==SUI Prompt==
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|-
 
|-
 
|align="center"|1
 
|align="center"|1
|align="center"|\en\test\path
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|align="center"|/path/goes/here
|align="center"|strings.stf
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|align="center"|filename.stf
|align="center"|harvest_dna_already_harvesting
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|align="center"|Internal SUI label
|align="center"|
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|align="center"|SUI Window Description
|align="center"|You are already in the process of taking a DNA sampling.
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|align="center"|SUI Window Label
|align="center"|
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|align="center"|SUI Button Label
|align="center"|
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|align="center"|SUI Button Label
|align="center"|
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|align="center"|SUI Button Label
 
|-
 
|-
 
|}
 
|}
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==Formula(s)==
 
==Formula(s)==
  
* '''IMD = (WMD + DS) * PDM * SMDM * PDB * DB'''
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* '''1 + 1 = 3'''
  
initial min damage = (weapon min damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
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* '''2 - 2 + 2 = 3'''
 
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* initial max damage = (weapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
+
  
 
==Source References==
 
==Source References==
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|width="100px"|'''Modifier'''||'''Value'''
 
|width="100px"|'''Modifier'''||'''Value'''
 
|-
 
|-
||Health Cost||align="center" |0
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||Ability 1||align="center" |0
 
|-
 
|-
||Action Cost||align="center" |0
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||Ability 2||align="center" |0
 
|-
 
|-
||Mind Cost||align="center" |0
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||Modifier 1||align="center" |0
 
|-
 
|-
||Force Cost||align="center" |0
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||Modifier 2||align="center" |0
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
 
|}
 
|}

Revision as of 23:11, 20 August 2007

Ability - Ability Name

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

Ability Description...

Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

Ability This document relates to Player Abilities.

Profession This document is related to the Profession Profession.

Ability Breakdown & Details

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

  • Links Go Here

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Ability 1 0
Ability 2 0
Modifier 1 0
Modifier 2 0