Combat Medic (Game Mechanics)

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Game Documentation - Combat Medic Mechanics

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Mechanics This document is about game mechanics.

Combat Medic This document is related to the Combat Medic Profession.

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Q: How do I read the stats on a poison/disease/stim pack? What does it all mean?

A:- Potency: Chances of poison/disease 'sticking', or effectively being applied

- Duration: Length of time the effect will last, measured in seconds

- Range: Base Distance in meters

- Charges: Number of uses

- Area of effect: Radius of effect for the AoE(from target)

- Combat Medicine Use: Required Combat Medicine Use to apply the med

- Effectiveness: Base Damage/Wound


Throw range formula

The calculation for CM abilities is:

range Stat from pack X (1 + ( healingrangemod /100 ) ) = adjusted stat





Q: How much damage will my poison do?

A: Damage per tick = (poison effectiveness) * (1 + (CM effectiveness) / 100)


Q: How much damage will my disease do?

A: Real tick damage = ((disease effectiveness) * (1 + (CM effectiveness) / 100)) * (1 + (target battle fatigue / 100))

Battle fatigue incurred = base tick damage * .075


Q: How far can I throw my meds?

A: Range might be non-linear with higher multiplier(perhaps 2x) on lower rated meds, but for a 4.x.x.x or Master Combat Medic the formula appears to be roughly : 1 1/3 x Pack Rating.


Q: What is the natural Resist rating?

A: Every player and Mob now has a 5% chance to always hit or always miss, regardless of the Potency of your meds.


Q: What should I get my potency to for PvE?

A: It has been said that the base potency for a 50/50 chance at sticking in PvE is 120ish. Consensus is that the number is actually lower, as with a 120ish Potency poison you seem to stick at least 90% of the time.


Q: What should I get my potency to for PvP?

A: Against non resist-buffed Players, 120ish is the low end. The higher the potency, the better. Against resist-buffed Players, crank your potency as high as you can (200+ potency).


Q: How long does it take for a poison to 'tick'?

A: After application, it takes 10 seconds before the first 'tick'. The poison will then tick every 10 seconds thereafter.


Q: How long does it take for a disease to 'tick'?

A: After application, it takes 40 seconds before the first 'tick'. The disease will then tick every 40 seconds thereafter.


Q: Can I put poison and disease on the same creature?

A: Yes.


Q: Can I stack poisons

A: You can not stack two of the same level of the same type (area/single). You can, however, stack an area with a single as well as each of the different levels on each HAM bar. This would allow a total of 18 poisons on any single target


Q: Can I stack diseases

A: You can have one disease per bar. Including secondaries, this would allow a total of 9 diseases on any single target

Currently undergoing testing, this may have changed, update will soon follow.


Loot Drops:

Q: What are the Combat Medic Loot drops?

A: There is Rancor Bile, Dunkawah Poison, Spider Venom, and occassionally an 'Enhanced' version of a Component. There are also skill enhancing items that drop as well.


Components

Q: What is Rancor Bile?

A: Rancor Bile is a loot drop obtained from Rancors on Dathomir. It replaces the Dispersal Mechanism(Regular/Advanced) during the crafting stage. It usually provides a Large number of charges at the cost of range. It is very common.


Q: What is Dunkawah Poison?

A: Dunkawah Poison is obtained from either Dunkawah Ewoks or Pubams, on Endor. Recently it seems that it can also be obtained from the native NPCs of Dantooine(Janta, Mokks, etc). If that is supposed to be the case or not is unknown at this time.

What it does is replace the Infection Amplifier(Regular/Advanced) during the crafting stage. You basically trade 30 effectiveness in the final poison or disease for 30 potency. If your trying to get past resist buff it could be helpful.


Q: What is Spider Venom?

A: Spider Venom is obtained from the Fire Breathing Spider inside the Geonosian Bio-Lab/Cave/Dungeon on Yavin. It replaces the Infection Amplifier(Regular/Advanced) during the crafting stage. This will usually raise the Effectiveness greatly. These aren't as common as they once were, but can still be found.


Q: What are these 'Enhanced' Components?

A: Sometimes an Enhanced or Legendary version of a component will be looted. The stats and types vary but are usually much better then any player crafted component. These are very rare drops.



At CM0002 you will get the xp equivalent to the rated effectiveness of the poison pack plus your effectiveness bonus. At CM0004 you can start using better poison packs, like AE Bs. At CM1004 your damage on the packs will start gaining more of a bonus to damage and distance. At CM4004 your bonus to damage and distance will be maxed until you reach Master. At this point you will fly through the Speed tree in approximately 30 minutes or so.

Now you may ask "But won't mobs die with so much poison being applied to them?" No, thanks to the +1 nerf the Devs have introduced the easiest way to Power Level a CM.

Another question you may have is "Will I still gain xp for applying a poison pack to a mob with only 1 HP?" Yes, you will gain full XP but it just won't do the damage. Spam the pack like mad. I recommend you buy or make some poison packs made with Rancor biles to maximize the charges. A good pack made with Rancor Bile can have upwards of 90-190 charges on them.


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Skill Modifiers

Combat Medic Effectiveness
Combat Medicine Assembly
Combat Medicine Experimentation
Combat Medicine Use
Healing Range
Ranged Injury Treatment Speed

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Ability List

Command CRC Ability Details %
applydisease AF5E4D90 Apply Disease (Ability)
applypoison E08596DB Apply Poison (Ability)
healmind DFAC57EE Heal Mind (Ability)


Place Hospital (Ability)
registerwithlocation BC150016 Register Location with Planetary Map (Ability)