Difference between revisions of "Crafting (Sequence)"

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(Selecting a Schematic)
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[[ResourceWeights (00000207)|9) ResourceWeights]]
 
[[ResourceWeights (00000207)|9) ResourceWeights]]
  
=Selecting a Schematic=
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=opening the 2nd crafting screen=
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Once we have made our decision about what schematic to use we mark it and hit the nextbutton
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Upon hitting the button
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client
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[[PKT craft breakup 18|18) client -> server ObjectControllerMessage  selectdraftschematic]] request to open the 2nd craft screen
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server
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([[PKT craft breakup 20|20) server -> client MSCO  Object (init, link, 3,6,8,9, close schem object)]])
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([[PKT craft breakup 21|21) server -> client ONAT  Object (init, link, 3,6,8,9, close schem object)]])
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16) server -> client blueprints
  
 
=Slot Configuration aka Screen 2=
 
=Slot Configuration aka Screen 2=

Revision as of 11:19, 2 April 2007

Baaaaaaaaaaaaaaaaack

Description

The crafting process is monitored in the Player Object. The relevant values are set through the Yalp 9 at initialization and / or changed through the relevant deltas in the crafting process.


The Sequence

On using or doubleclicking the craft item the client sends 3 Packets, through which a crc list of the available schematics is requested.


For starters let us break it down into the steps needed to open up the different craft-screens



Schematic selection aka 1st screen

On using the craft tool, the usual radial menu packets are send. Additional the client sends a

CommandQueueEnqueue : SynchronizedUIListen (F9996AB6)and a

CommandQueueEnqueue : requestcraftingsession (094AC516)


Client Initiates

1) client -> server radial menu request Packet

2) client -> server F9996AB6 synchronizeduilisten

3) client -> server 094AC516 requestcraftingsession


server response The server responds with the customary Menue response and by sending the DraftSchematics (00000102) Packet

4) server -> client Menu response

5) server -> client DraftSchematics (00000102)



client response Triggered through the DraftSchematics Packet, the Client requests the DraftSlotsBatches and the ResourceWeightsBatches. In these Batches the Complete 64bit ID (crc + uint32 ID)of every schematic the Crafter has access to is send as Unicodestring.

6) ComandQueueEnqueue 5FD21EB0 requestdraftslotsbatch

7) ComandQueueEnqueue 9A8B385C requestresourceweightsbatch


server response The server responds to the BatchRequestPackets by sending the SlotConfiguration for every requested schematic in the DraftSlotsqueryResponse and by sending the ResourceWeights in the ResourceWeights Packet.

8) DraftSlotsQueryResponse

9) ResourceWeights

opening the 2nd crafting screen

Once we have made our decision about what schematic to use we mark it and hit the nextbutton

Upon hitting the button client

18) client -> server ObjectControllerMessage selectdraftschematic request to open the 2nd craft screen


server

(20) server -> client MSCO Object (init, link, 3,6,8,9, close schem object))

(21) server -> client ONAT Object (init, link, 3,6,8,9, close schem object))


16) server -> client blueprints

Slot Configuration aka Screen 2