Difference between revisions of "Cure Poison (Ability)"

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(Ability Breakdown & Details)
(Formula(s))
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==Formula(s)==
 
==Formula(s)==
 
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Area Cure would heal a dot tick at the rate of
 
 
'''new tick damage = dot tick damage - Cure effectiveness'''
 
 
if new tick damage reaches 0 then the dot is cured.
 
 
 
 
 
 
'''Single Cure'''
 
 
 
 
 
 
 
 
 
The amount of poison/disease tick a doctor can cure =
 
 
'''[ cure effectiveness ] x ( 1 + ( ( wound heal mod + BE clothes + food ) / 100 ) )'''
 
 
 
 
 
 
 
 
                                      '''Injury Treatment Speed'''
 
 
 
 
 
1.  This needs a formula but I think the formula for injury treatment speed goes like this:
 
 
<pre>
 
 
speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  InjuryTreatmentSpeed  ) /100 ) x base healing speed
 
 
 
</pre>
 
 
 
Where base healing speed = 10 seconds
 
 
 
 
Where foodbuff = value of the foods used
 
 
 
example:
 
Ruby Bliel = .25
 
or Havla =  .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
 
 
 
 
 
If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.
 
  
 
==Source References==
 
==Source References==

Revision as of 07:28, 9 September 2009

Ability - Cure Poison

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Description

/curepoison <target>: This command enables you to cure poison from a target, if you have the appropriate medical equipment.

Command: /curePoison
CommandQueue Entry: curepoison (1754A3E5)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Doctor This document is related to the Doctor Profession.

Ability Breakdown & Details

Cure poison ability allows for the player to be able to use single and area of effect type cures to heal themselves,players and pets from poisons. These skills have a range of 6m and are on the treat injury speed modifier.



Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

Source References

Source Source in Context
Source 1 http://soe.lithium.com/swg/board/message?board.id=doctor&message.id=80495&query.id=56790#M80495
Source 2 http://swgforums.swganh.org/viewtopic.php?search_id=1653663407&t=190936
Source 3 http://swgforums.swganh.org/viewtopic.php?search_id=120888414&t=131099
Source 4 http://swgforums.swganh.org/viewtopic.php?search_id=120888414&t=131097
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11
Source 12 Source 12
Source 13 Source 13
Source 14 Source 14
Source 15 Source 15
Source 16 Source 16
Source 17 Source 17
Source 18 Source 18
Source 19 Source 19
Source 20 Source 20
Source 21 Source 21

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0