DNA Sampling Events (Game Mechanics)

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Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

Several events can occuring during a dna sampling attempt:

  • Player succeeds in getting a dna sample and nothing happens.
  • Player succeeds in getting a dna sample and the mob aggroes.
  • Player succeeds in getting a dna sample and the mob dies.
  • Player fails to get a sample and nothing happens.
  • Player fails to get a sample and the mob aggroes.

Note: Once an animal aggroes from dna sample the chance of it aggroing again is increased.

Note: If a creature dies while sampling, players CANNOT extract resources from it. The radial option is removed from slain sampled creatures.

Note: If a player's inventory is full when attempting to sample, the sample event will always fail.


DNA Sampling Success Rate

The events encountered while sampling work in some cases, in proportion to the player's DNA Sampling skill modifier value. The exact formula and mechanics for this are unknown but I will try to offer some input on what is known and then make proposals for the elements that have no supporting data.

Source References

Source Source in Context