Difference between revisions of "DraftSlotsQueryResponse (000001BF)"

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(Struct)
(Struct)
Line 24: Line 24:
 
|{{a_string}}||where to look up the string
 
|{{a_string}}||where to look up the string
 
|-
 
|-
|{{int}}|{{unknown}}
+
|{{int}}|always int32(0)
 
|-
 
|-
 
|{{a_string}}||Name of the slot
 
|{{a_string}}||Name of the slot
 
|-
 
|-
|{{byte}}||Flag if Optional
+
|{{byte}}||Flag if Optional(0 default 1 optional)
 
|-
 
|-
|{{int}}||slot 1 ???
+
|{{int}}||slot 1  
 
|}
 
|}
 
:{{beginlist|slot resources|previous int?}}
 
:{{beginlist|slot resources|previous int?}}
Line 36: Line 36:
 
|{{a_string}}||where to look it up
 
|{{a_string}}||where to look it up
 
|-
 
|-
|{{int}}|{{unknown}}
+
|{{int}}|always int32(0)
 
|-
 
|-
 
|{{a_string}}||name of the string
 
|{{a_string}}||name of the string
Line 46: Line 46:
 
|{{int}}||required resource amount
 
|{{int}}||required resource amount
 
|-
 
|-
|INT16||Only used on type 2 will be an extra int16(0)
+
|INT16||Only used on type 2 will be an extra int16(0) if other type this doesnt even exsist
 
|}
 
|}
 
:{{endlist|slot resources}}
 
:{{endlist|slot resources}}

Revision as of 13:30, 3 August 2007


Struct


INT resource weights id
INT crc schematic
INT complexity
INT size in Datapad
BYTE ?? limited use flag or looted schematic?? seen this one as 00 = seems to be looted or limited use and 01 = is standard schematics
INT slots count

<slots count=slots count>

A_STRING where to look up the string
INT always int32(0)
A_STRING Name of the slot
BYTE Flag if Optional(0 default 1 optional)
INT slot 1
<slot resources count=previous int?>
A_STRING where to look it up
INT always int32(0)
A_STRING name of the string
U_STRING resource name or subcomponent iff
BYTE 4 is resources 2 and 5 are components
INT required resource amount
INT16 Only used on type 2 will be an extra int16(0) if other type this doesnt even exsist
<slot resources/>
A_STRING {{unknown -> this string In my view doesnt exits Sch}}

<slots/>


Variable Descriptions


controllerID = 000001BF


Tags


OCM This header is part of the ObjControllerMessage.

75% This packet has been partially reversed.