Droid Track (Ability)

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Ability - Droid Track

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Description

This advanced Bounty Hunter innate ability enables you to receive a continual update on where your probe droid is indicating your quarry has recently been.

Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

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Ability This document relates to Player Abilities.

Bounty Hunter This document is related to the Bounty Hunter Profession.

Ability Breakdown & Details

This ability allows the bounty hunter to use the Find and Track option on seeker droids to get a continuous update on the mark's location. The option serves as creating a waypoint to the target, just like using find, but it goes one step further and offers the updates to it as well. The total tracking updates is limited to the tracking droids modifier. The initial waypoint update that is returned is based off the same droid precision timer that Find and interplanetary searches use. The tracking update timers are based off of the Droid Tracking Speed modifier.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source 1 [Source 1]
Source 2 [Source 2]
Source 3 test Source 3
Source 4 [Source 4]
Source 5 [Source 5]
Source 6 [Source 6]
Source 7 [Source 7]
Source 8 [Source 8]
Source 9 [Source 9]
Source 10 [Source 10]
Source 11 [Source 11]
Source 12 [Source 12]
Source 13 [Source 13]
Source 14 [Source 14]
Source 15 [Source 15]
Source 16 [Source 16]
Source 17 [Source 17]
Source 18 [Source 18]
Source 19 [Source 19]
Source 20 [Source 20]
Source 21 Source 21
Source 22 Source 22
Source 23 [Source 23]
Source 24 [Source 24]
Source 25 Source 25


Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0