Difference between revisions of "ErrorMessage"

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==Sample Code==
 
 
<pre>
 
Insert Code Snippet Here...
 
</pre>
 
  
 
==Sample Packet==
 
==Sample Packet==

Latest revision as of 22:32, 6 January 2008





Server Packet - ErrorMessage (B5ABF91A)

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Struct


SHORT Operand_Count
INT Opcode
A_STRING Error_Type
A_STRING Error_Message
BOOL Force_Fatal

Variable Descriptions


Opperand_Count = 3

Opcode = B5ABF91A


  • Ascii display is as follows:
ErrorType:ErrorMessage
Force_Fatal will crash the client and produce a crash report with the error message
in the log if set to TRUE (not 00, or 01) if false (00), it will just display the
message in game with a UI popup that has an "Ok" Button.


Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Aditional Notes


  • Use this to say your password sucks. Nubs =D <3 Xeno

Sample Packet

Insert Sample Packet Here...