Difference between revisions of "ErrorMessage"

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(Struct)
Line 8: Line 8:
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
|{{short}}||'''Operand_Count'''
 
|-
 
|-
|align="center" style="background:#6C86BF; color:white;"|'''SHORT'''||'''Operand_Count'''
+
|{{int}}||'''Opcode'''
 
|-
 
|-
|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''Opcode'''
+
|{{a_string}}||'''Error_Type'''
 
|-
 
|-
|align="center" style="background:#D8F2E0; color:#3C4565;"|'''A_STRING'''||'''Error_Type'''
+
|{{a_string}}||'''Error_Message'''
|-
+
|align="center" style="background:#D8F2E0; color:#3C4565;"|'''A_STRING'''||'''Error_Message'''
+
|-
+
|align="center" style="background:#D5BE51; color:white;"|'''BYTE_BOOL'''||'''Force_Fatal'''
+
 
|-
 
|-
 +
|{{bool}}||'''Force_Fatal'''
 
|}
 
|}
  

Revision as of 10:27, 10 April 2007


Struct


SHORT Operand_Count
INT Opcode
A_STRING Error_Type
A_STRING Error_Message
BOOL Force_Fatal

Variable Descriptions


Opperand_Count = 3

Opcode = B5ABF91A


  • Ascii display is as follows:
ErrorType:ErrorMessage
Force_Fatal will crash the client and produce a crash report with the error message
in the log if set to TRUE (not 00, or 01) if false (00), it will just display the
message in game with a UI popup that has an "Ok" Button.


Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Aditional Notes


  • Use this to say your password sucks. Nubs =D <3 Xeno

Sample Code

Insert Code Snippet Here...

Sample Packet

Insert Sample Packet Here...