Difference between revisions of "Extinguish Fire (Ability)"

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= Ability Breakdown & Details =
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== Ability Breakdown & Details ==
  
These skills have a range of 6m and are on the treat injury speed modifier. This skill requires the use of a flame suppresion blanket. These blankets seem to work on fire dots similar to the way cureing poisons/diseases work, so the effectiveness on the blankets appears to matter.  
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Extinguish fire is an ability used to cure fire dots on targets. These skills have a range of 6m and are on the treat injury speed modifier. This skill requires the use of a flame suppresion blanket.  
  
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Much like cure poison and disease, if the effectiveness is high enough it will extinguish the patients fire with the use of only one charge from the blanket. It costs approximately 200 mind points to extinguish fire.
  
  
No formula exists (that I have found) for healing fire dot so perhaps we can use the ones for poison/disease cure which are as follows:
 
  
1.  Formula for weapon base dots.  This formula will handle these weapons which offer an effectiveness rating. The effectiveness rating will be countered by the fire blankets effectiveness cure rating exactly like Single Cures work for poisons/diseases. If a fire dot rating has 250 effectiveness/strength and the fire blanket has 250 effectiveness, then the blanket heals the dot in one shot.    If the dot rating is 300 and blanket is 250 then the dot effectiveness is reduced to if it were 50, and if a blanket is used again then the dot is removed.
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== Using Extinguish Fire ==
  
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There are several ways to use the extinguish fire ability:
  
'''Dot effectiveness - cure effectiveness = Remaining Dot effectiveness'''
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'''Command line options'''
  
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* /extinguishfire (no paramater) - Using this command will extinguish the flame on the current target
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* /extinguishfire self - Using this command will extinguish the flame on the player
  
2. Formula for skill based dots like torso shot, command flame dots, etc.  These dots do a percentage damage sized tick that is based off of the player's total damage.  We can use the effectiveness rating of the blanket as a direct reductionf rom the total damage of the dot. Example, a 1000 tick fire dot meets a 500 effectiveness fire blanket.  The dot is now reduced to 500 per tick.  If a blanket is applied again, then the dot is removed.
 
  
  
  
'''[ cure effectiveness ] x ( 1 + ( wound heal mod + BE clothes + food ) = the amount of fire dot tick a doctor can cure.'''
 
  
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'''Fireblanket Radial Menu Options'''
  
{| border="0" width="100%" cellpadding=6
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* Select the "Use" radial menu
|-
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* Choose from the Use Item on Self and Use Item on Target options.
|valign=top|
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==Ability Flow==
 
{| align="center"
 
|-
 
||
 
<graphviz>
 
digraph G
 
{
 
        rankdir = LR;
 
        node [shape=record, width=.2, height=.2];
 
        node [width=1];
 
        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
 
  
fontcolor="#929292", URL="Test101"];
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'''Toolbar Options'''
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
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fontcolor="#458CAF", URL="Test102"];
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* Place fireblanket on toolbar and press corresponding button while having target in reticle
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
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fontcolor="#458CAF", URL="Test101"];
 
        node1 -> node2:w [color="#929292"];
 
        node2:w -> node3:e [color="#515FCA", constraint=false];
 
}
 
</graphviz>
 
|}
 
==System Messages==
 
  
==SUI Prompt==
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'''From Inventory'''
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* Double click on fireblanket in inventory while having target in reticle
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{| border="0" width="100%" cellpadding=6
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|-
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|valign=top|
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== System Messages ==
  
==Combat Chat Spam==
 
  
==Fly Text==
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* [[Extinguish Fire System Messages (Game Messages)|Extinguish Fire]]<br>
  
==Formula(s)==
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== Formulas ==
  
* '''1 + 1 = 3'''
 
  
* '''2 - 2 + 2 = 3'''
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* [[Injury Treatment Speed (Game Mechanics)|Injury Treatment Speed]]
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* [[Extinguish Fire Effectiveness (Game Mechanics)|Extinguish Fire Effectiveness]]
  
 
==Source References==
 
==Source References==
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|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
|- align="center"
 
|- align="center"
||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]
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||[[Extinguish Fire 1 (Source)|Source 1]]||[[http://soe.lithium.com/swg/board/message?board.id=doctor&message.id=40061&query.id=72950#M40061 Source 1]]
  
 
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||Action Cost||align="center" |0
 
||Action Cost||align="center" |0
 
|-
 
|-
||Mind Cost||align="center" |140
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||Mind Cost||align="center" |200
 
|-
 
|-
 
||Force Cost||align="center" |0
 
||Force Cost||align="center" |0
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||Damage||align="center" |0
 
||Damage||align="center" |0
 
|-
 
|-
||Delay Time||align="center" |0
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||Delay Time||align="center" |10
 
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Latest revision as of 09:16, 10 September 2009

Ability - Extinguish Fire

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Description

/extinguishFire <target>: This command enables you to cure a fire effect from a target, if you have the appropriate medical equipment.

Command: /extinguishFire
CommandQueue Entry: extinguishfire (DF49EA58)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Doctor This document is related to the Doctor Profession.

Ability Breakdown & Details

Extinguish fire is an ability used to cure fire dots on targets. These skills have a range of 6m and are on the treat injury speed modifier. This skill requires the use of a flame suppresion blanket.

Much like cure poison and disease, if the effectiveness is high enough it will extinguish the patients fire with the use of only one charge from the blanket. It costs approximately 200 mind points to extinguish fire.


Using Extinguish Fire

There are several ways to use the extinguish fire ability:

Command line options

  • /extinguishfire (no paramater) - Using this command will extinguish the flame on the current target
  • /extinguishfire self - Using this command will extinguish the flame on the player



Fireblanket Radial Menu Options

  • Select the "Use" radial menu
  • Choose from the Use Item on Self and Use Item on Target options.


Toolbar Options

  • Place fireblanket on toolbar and press corresponding button while having target in reticle


From Inventory

  • Double click on fireblanket in inventory while having target in reticle


System Messages

Formulas

Source References

Source Source in Context
Source 1 [Source 1]

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 200
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10