Difference between revisions of "Extinguish Fire (Ability)"

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= Ability Breakdown & Details =
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== Ability Breakdown & Details ==
  
These skills have a range of 6m and are on the treat injury speed modifier. This skill requires the use of a flame suppresion blanket.  
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Extinguish fire is an ability used to cure fire dots on targets. These skills have a range of 6m and are on the treat injury speed modifier. This skill requires the use of a flame suppresion blanket.  
  
Much like cure poison and disease, if the effectiveness is high enough it will extinguish the patients fire with the use of only one charge from the blanket. It costs approximately 200 mind points to extinguish fire. Also, you will need to move the /extinguishfire macro from your macro pad (found under the other macros tab) to your toolbar in order to use any fire blankets that are in your inventory
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Much like cure poison and disease, if the effectiveness is high enough it will extinguish the patients fire with the use of only one charge from the blanket. It costs approximately 200 mind points to extinguish fire.  
  
  
  
[[Extinguish Fire System Messages (Game Messages)|Extinguish Fire System Messages]]<br>
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== Using Extinguish Fire ==
[[Extinguish Fire Formulas (Game Mechanics)|Extinguish Fire Formulas]]<br>
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There are several ways to use the extinguish fire ability:
  
No formula exists (that I have found) for healing fire dot so perhaps we can use the ones for poison/disease cure which are as follows:
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'''Command line options'''
  
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* /extinguishfire (no paramater) - Using this command will extinguish the flame on the current target
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* /extinguishfire self - Using this command will extinguish the flame on the player
  
  
Formula for Weapon and skill based dots like torso shot, command flame dots, etc.  We can use the effectiveness rating of the blanket as a direct reduction from the total damage of the dot. Example, a 1000 tick fire dot meets a 500 effectiveness fire blanket.  The dot is now reduced to 500 per tick.  If a blanket is applied again, then the dot is removed.
 
  
  
  
'''[ cure effectiveness ] x ( 1 + ( ( wound heal mod + BE clothes + food ) / 100 ) = the amount of fire dot tick a doctor can cure.'''
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'''Fireblanket Radial Menu Options'''
  
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* Select the "Use" radial menu
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* Choose from the Use Item on Self and Use Item on Target options.
  
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'''Toolbar Options'''
  
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* Place fireblanket on toolbar and press corresponding button while having target in reticle
  
<br>
 
<br>
 
  
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'''From Inventory'''
  
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* Double click on fireblanket in inventory while having target in reticle
  
  
'''[ cure effectiveness ] x ( 1 + ( ( wound heal mod + BE clothes + food ) / 100 ) = the amount of fire dot tick a doctor can cure.'''
 
  
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== System Messages ==
  
  
                                      '''Injury Treatment Speed'''
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* [[Extinguish Fire System Messages (Game Messages)|Extinguish Fire]]<br>
 
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1.  This needs a formula but I think the formula for wound treatment speed goes like this:
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<pre>
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speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  InjuryTreatmentSpeed  ) /100 ) x base healing speed
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</pre>
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Where base healing speed = 10 seconds
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Where foodbuff = value of the foods used
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example:
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Ruby Bliel = .25
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or Havla =  .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
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== Formulas ==
  
  
If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.
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* [[Injury Treatment Speed (Game Mechanics)|Injury Treatment Speed]]
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* [[Extinguish Fire Effectiveness (Game Mechanics)|Extinguish Fire Effectiveness]]
  
 
==Source References==
 
==Source References==
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Latest revision as of 09:16, 10 September 2009

Ability - Extinguish Fire

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/extinguishFire <target>: This command enables you to cure a fire effect from a target, if you have the appropriate medical equipment.

Command: /extinguishFire
CommandQueue Entry: extinguishfire (DF49EA58)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Doctor This document is related to the Doctor Profession.

Ability Breakdown & Details

Extinguish fire is an ability used to cure fire dots on targets. These skills have a range of 6m and are on the treat injury speed modifier. This skill requires the use of a flame suppresion blanket.

Much like cure poison and disease, if the effectiveness is high enough it will extinguish the patients fire with the use of only one charge from the blanket. It costs approximately 200 mind points to extinguish fire.


Using Extinguish Fire

There are several ways to use the extinguish fire ability:

Command line options

  • /extinguishfire (no paramater) - Using this command will extinguish the flame on the current target
  • /extinguishfire self - Using this command will extinguish the flame on the player



Fireblanket Radial Menu Options

  • Select the "Use" radial menu
  • Choose from the Use Item on Self and Use Item on Target options.


Toolbar Options

  • Place fireblanket on toolbar and press corresponding button while having target in reticle


From Inventory

  • Double click on fireblanket in inventory while having target in reticle


System Messages

Formulas

Source References

Source Source in Context
Source 1 [Source 1]

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 200
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10