Force of Will (Ability)

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Ability - Force of Will

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Description

/forceofwill: This meditative art allows the incapacitated user to attempt to channel their mental energies back into their conscious mind thereby returning the user to an activate state much sooner than normally attainable.

Command: /forceOfWill
CommandQueue Entry: forceofwill (2EF7EE38)

Related Tags

Ability This document relates to Player Abilities.

Teras Kasi This document is related to the Teras Kasi Profession.

Ability Breakdown & Details

Chance to instantly recover from incapacitation. Upon success, character stands and HAM is equalized (remaining HAM is distributed evenly between pools). One chance to succeed per incapacitation. 60 minute timer begins after a successful attempt, but failure does not start the timer.

Ability Flow

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       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
forceofwill /string/en/ teraskasi.stf internal_command_string Via supreme fortitude, you return from the brink of unconsciousness.
forceofwill_crit_fail /string/en/ teraskasi.stf internal_command_string You strain to bring yourself back to consciousness.
forceofwill_exceptional /string/en/ teraskasi.stf internal_command_string Through precise focus and concentration, you recapacitate with nominal side effects.
forceofwill_fail /string/en/ teraskasi.stf internal_command_string You must be incapacitated to perform that command.
forceofwill_lost /string/en/ teraskasi.stf internal_command_string You have already expired your opportunity for forced recapacitation.
forceofwill_marginal /string/en/ teraskasi.stf internal_command_string A strong sense of fatigue overcomes you as you return to consciousness.
forceofwill_normal /string/en/ teraskasi.stf internal_command_string You recapacitate with a marginal groginess.
forceofwill_unavailable /string/en/ teraskasi.stf internal_command_string Force of Will is unavailable for %TO
forceofwill_unsuccessful /string/en/ teraskasi.stf internal_command_string You are unable to keep yourself centered, and become lost in unconsciousness.

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

How does Force of Will work?

Force of will is the skill that allows the TKA to recover from being incapacitated faster than they normally would. Currently it gives you a chance to get up instantly from being incapped. It seems to work half the time.

1. Character must be incapacitated - Execute /forceOfWill - Roll d100
1. If the roll is less than 5, automatic failure
2. If the roll is greater than the character's meditation skill mod, failure
3. If roll less than or = character's meditation skill mod, success

Note: standard meditation skill mod for a TKA with /forceOfWill is 75

2. If the character fails the skill roll, he/she will remain incapacitated per normal rules and will be unable to use the command for the duration of that incapacitation.

If the character succeeds, the roll delta (skill mod - original d100 roll) is passed to the function where the following occurs:
1. If delta is less than 10, the character will sustain 100 wounds to each pool and 100 battle fatigue
2. If delta greater than or = 10 & less than 40, temporary reductions of 200pts to all pools will be applied (5min) and 100 battle fatigue
3. If delta greater than or = 40 & less than 70, temporary reductions of 100pts to all pools will be applied (5min)
4. If delta greater than or = 70, no negative effects are applied to the character
5. An effect similar to the Zabrak innate "equalize" is applied to the character
6. A 1 hour reuse timer is applied

Source References

Source Source in Context
Source 1 [Source 1]

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0