Difference between revisions of "Heal Damage (Ability)"

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* [[Heal Damage System Messages (Game Messages)|Heal Damage]]<br>
 
* [[Heal Damage System Messages (Game Messages)|Heal Damage]]<br>
Heal Damage Chat Messages<br>
 
  
 
== Ability Breakdown & Details ==
 
== Ability Breakdown & Details ==

Revision as of 11:26, 8 September 2009

Ability - Heal Damage

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Description

/healdamage: This command will heal damaged stat pools, if you have the requisite skills and medicine.

Command: /healDamage
CommandQueue Entry: healdamage (0A9F00A0)


Healing Health and Action



Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

System Messages

Ability Breakdown & Details

Heal Damage works as long as you have Stimpacks in your inventory. This command uses the first stimpack in your inventory to heal your target. The command will select between ranged and small stimpacks depending on your distance to the patient. They can be used anywhere by bringing up the radial menu on a damaged person and selecting "heal damage" or by targeting someone and pressing the "heal damage" hotkey (if you started as a medic this will be bound to one of your hotkeys at the top of the screen, e.g. F6 - if not, drag it from the Ctrl-A window). You can also target someone and double-click the stim in your inventory, use the stim's radial menu, drag the stim into a hotkey panel, or use the /healdamage command (can shorten to /heald). Alternatively players may enter command parameters to assign specific targets for healing. For example you can do "/healdamage self" to heal yourself only or "/healdamage <name>" to heal a particular friendly pet, or player. Healing range is only 6m.

Heal damage works off of the Injury Treatment and Injury Treatment speed modifiers. The base healing speed at novice medic is 10 seconds in between heals which is further reduced to a minimum of 4 seconds by the Injury Treatment Speed modifier and effects from food buffs.


Experience earned is equal to

exp = Total Damage Healed / 4

example: 600 action damage and 600 health damage healed sum to 1200 damage healed. Therefore: 1200 / 4 = 300 medical experience earned.



Heal Damage Formulas


Source References

Source Source in Context
Source 1 [Source1]
Source 2 [Source 2]
Source 3 Source 3
Source 4 Source 4
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10