Heal Damage (Ability)

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Ability - Heal Damage

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Description

/healdamage: This command will heal damaged stat pools, if you have the requisite skills and medicine.

Command: /healDamage
CommandQueue Entry: healdamage (0A9F00A0)


Healing Health and Action



Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

System Messages

Ability Breakdown & Details

Heal Damage works as long as you have Stimpacks in your inventory. This command uses the first stimpack in your inventory to heal your target. The command will select between ranged and small stimpacks depending on your distance to the patient. They can be used anywhere by bringing up the radial menu on a damaged person and selecting "heal damage" radial option or by targeting someone and pressing the /healdamage command. You can also target someone and double-click the stim in your inventory, use the stim's radial menu, or drag the stim into a hotkey panel. Alternatively players may enter command parameters to assign specific targets for healing. For example you can do "/healdamage self" to heal yourself only even if you have another entity targeted, or "/healdamage <name>" to heal a particular friendly pet, or player. Healing range is only 6m.

Heal damage works off of the Injury Treatment and Injury Treatment speed modifiers. The base healing speed at novice medic is 10 seconds in between heals which is further reduced to a minimum of 4 seconds by the Injury Treatment Speed modifier and effects from food buffs.


Experience

Experience earned is equal to

exp = Total Damage Healed / 4

example: 600 action damage and 600 health damage healed sum to 1200 damage healed. Therefore: 1200 / 4 = 300 medical experience earned.



Heal Damage Formulas

Source References

Source Source in Context
Source 1 [Source1]
Source 2 [Source 2]
Source 3 Source 3
Source 4 Source 4
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10