Difference between revisions of "Health Shot 1 (Ability)"

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{| class="wikitable"
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="100px"|'''State'''||'''Effect'''||'''State Chance'''||'''Duration'''||'''Total Ticks'''||'''Damage Min'''||'''Damage Max'''
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|width="100px"|'''State'''||'''Effect'''||'''State Chance'''||'''Duration (seconds)'''||'''Total Ticks'''||'''Damage Min'''||'''Damage Max'''||'''Damage Tick Size'''
 
|-
 
|-
||ID Value
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||Bleeding
||/path/goes/here/
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||Health_Bleed
||filename.stf
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||100%
||internal_command_string
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||120
||System Message Text
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||9
 +
||0
 +
||0
 +
||20%
 +
 
 
|-
 
|-
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||Dizzy
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||dizzy_effect
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||30%
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||30
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||0
 +
||0
 +
||0
 +
||0
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Revision as of 00:57, 31 August 2007

Ability - Health Shot 1

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Description

/healthshot1 <target>: This ranged attack can wreak havoc with a target's Health pool drain and regeneration rates.

Command: /healthShot1
CommandQueue Entry: healthshot1 (6C4BAE17)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Marksman This document is related to the Marksman Profession.

Ability Breakdown & Details

This is a single target ranged attack.


Ability Status Effects

State Effect State Chance Duration (seconds) Total Ticks Damage Min Damage Max Damage Tick Size
Bleeding Health_Bleed 100% 120 9 0 0 20%
Dizzy dizzy_effect 30% 30 0 0 0 0

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

sapshot_block

/string/en/

cbt_spam.stf

internal_command_string

You use Sap Shot on %TT for %DI points of damage, but %ST blocks it!

%TU uses Sap Shot on you for %DI points of damage, but you block it!

%TU uses Sap Shot on %TT for %DI points of damage, but %ST blocks it!

sapshot_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Sap Shot on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Sap Shot on you for %DI points of damage, but you counterattack!

%TU uses Sap Shot on %TT for %DI points of damage, but %ST counterattacks!

sapshot_evade /string/en/ cbt_spam.stf internal_command_string You use Sap Shot on %TT for %DI points of damage, but %ST evades it. %TU uses Sap Shot on you for %DI points of damage, but you evade it. %TU uses Sap Shot on %TT for %DI points of damage, but %ST evades it.
sapshot_hit /string/en/ cbt_spam.stf internal_command_string You use Sai Mai on %TT for %DI points of damage! %TU uses Sai Mai on you for %DI points of damage! %TU uses Sai Mai on %TT for %DI points of damage!
sapshot_miss /string/en/ cbt_spam.stf internal_command_string Your Sai Mai misses %TT. %TU's Sai Mai misses you. %TU's Sai Mai misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 0.75
Mind cost 0.5
Force cost 0
Damage 2.0
Delay Time 1.0