Difference between revisions of "Health Shot 1 (Ability)"

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|width="100px"|'''State'''||'''Effect'''||'''State Chance'''||'''Duration (seconds)'''||'''Total Ticks'''||'''Damage Min'''||'''Damage Max'''||'''Damage Tick Size'''||'''State Affect'''
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|width="100px"|'''State'''||'''Effect'''||'''State Chance'''||'''Duration (seconds)'''||'''Total Ticks'''||'''Damage Min'''||'''Damage Max'''||'''Damage Tick Size'''||'''State Area Affected'''
 
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||[[Bleed (DOT)|Bleeding]]
 
||[[Bleed (DOT)|Bleeding]]

Revision as of 12:04, 17 September 2007

Ability - Health Shot 1

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Description

/healthshot1 <target>: This ranged attack can wreak havoc with a target's Health pool drain and regeneration rates.

Command: /healthShot1
CommandQueue Entry: healthshot1 (6C4BAE17)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Marksman This document is related to the Marksman Profession.

Ability Breakdown & Details

This is a single target ranged attack. This ability causes a 120 second long bleed to the health pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.



crap

Damage Area of Effect Experience Type Attack Type
target_single pistol ranged

Target Effect

State Effect State Chance Duration (seconds) Total Ticks Damage Min Damage Max Damage Tick Size State Area Affected
Bleeding health_Bleed 100% 120 9 0 0 20% target_single


Dizzy dizzy_state 30% 30 0 0 0 0 target_area

Ability Effects

Effect Duration (seconds) Success Chance Target Effect Value
health_buff 120 100% target_self 100




Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

sapshot_block

/string/en/

cbt_spam.stf

internal_command_string

You use Sap Shot on %TT for %DI points of damage, but %ST blocks it!

%TU uses Sap Shot on you for %DI points of damage, but you block it!

%TU uses Sap Shot on %TT for %DI points of damage, but %ST blocks it!

sapshot_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Sap Shot on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Sap Shot on you for %DI points of damage, but you counterattack!

%TU uses Sap Shot on %TT for %DI points of damage, but %ST counterattacks!

sapshot_evade /string/en/ cbt_spam.stf internal_command_string You use Sap Shot on %TT for %DI points of damage, but %ST evades it. %TU uses Sap Shot on you for %DI points of damage, but you evade it. %TU uses Sap Shot on %TT for %DI points of damage, but %ST evades it.
sapshot_hit /string/en/ cbt_spam.stf internal_command_string You use Sap Shot on %TT for %DI points of damage! %TU uses Sap Shot on you for %DI points of damage! %TU uses Sap Shot on %TT for %DI points of damage!
sapshot_miss /string/en/ cbt_spam.stf internal_command_string Your Sap Shot misses %TT. %TU's Sap Shot misses you. %TU's Sap Shot misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 0.75
Mind cost 0.5
Force cost 0
Damage 2.0
Delay Time 1.0