Difference between revisions of "INSO"

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(DataFlow)
(Description)
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The INSO Object creates the temporary building fence where houses / factories are build.
 
The INSO Object creates the temporary building fence where houses / factories are build.
  
The creation process begins with a SceneCreateObjectByCRC, then the main data is sent through an [[INSO03|'''INSO03''']] and an [[INSO06|'''INSO06''']] packet, then the object is finished by an UpdatePvPStatusMessage.
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The creation process begins with a SceneCreateObjectByCRC, then the main data is sent through an [[INSO03|'''INSO03''']] and an [[INSO06|'''INSO06''']] packet, an [[UpdatePvpStatusMessage|'''UpdatePvpStatusMessage''']]. The Object initialization will be completed through sending the [[SceneEndBaselines|'''SceneEndBaselines''']]
  
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The updatePvpStatusMessage might have had an historical use when it was still planned to do the actual construction work on site through miners or crafters, so that a construction work of the other faction could be destroyed, but else there is no apparent need for this packet as it does just fine without it.
  
Initialization of the Object starts through sending the [[SceneCreateObjectByCrc|'''SceneCreateObjectByCrc''']] the crc sent is the crc of the object we want to build - not the temporary object.
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Initialization of the Object starts through sending the [[SceneCreateObjectByCrc|'''SceneCreateObjectByCrc''']] the crc sent is the crc of the shared_construction_installation_base.iff 2073410C.
So if this is the temporary building fence for a med tatooine house, then we send the crc of the med tatooine house.
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the Object initialization will be will be completed through sending the [[SceneEndBaselines|'''SceneEndBaselines''']]
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Revision as of 08:13, 9 June 2007

OSNI Packet Type QuickNav
INSO03 - INSO06 - INSO07

DataFlow

 Client <-> Server Sequence: Resource Container Object

{{{2}}}

Description

The INSO Object creates the temporary building fence where houses / factories are build.

The creation process begins with a SceneCreateObjectByCRC, then the main data is sent through an INSO03 and an INSO06 packet, an UpdatePvpStatusMessage. The Object initialization will be completed through sending the SceneEndBaselines

The updatePvpStatusMessage might have had an historical use when it was still planned to do the actual construction work on site through miners or crafters, so that a construction work of the other faction could be destroyed, but else there is no apparent need for this packet as it does just fine without it.

Initialization of the Object starts through sending the SceneCreateObjectByCrc the crc sent is the crc of the shared_construction_installation_base.iff 2073410C.