Difference between revisions of "Medic (Game Mechanics)"

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== Something ==
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== Details ==
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For a listing of Medical related items, see [[Crafted Medicine Listing (Game Mechanics)|Crafted Medicine Listing]]
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== Related Tags ==
 
== Related Tags ==
 
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'''Medic Skill Tree and Experience Information'''
 
 
The First Aid branch increases your skill to heal damages and gives you abilities to stop bleeding and to quickly heal damages. The more damage points you can heal give you more XP as reward, at a ratio of 1 experience point for every 4 damage points healed.
 
 
The Diagnostics branch increases the speed you can heal damages, but not wounds. More exactly, the preparation time between heals is shortened. You also get the very useful ability to drag incapacitated (incap for short) fellows into safety.
 
 
The Pharmacology branch gives you access to more effective medical supplies. The better drugs used, the more damage points and/or wound points healed, which in turn gives more experience at a ratio of 2.5 XP for every 1 wound point healed (damages, see above).
 
 
The Organic Chemistry branch uses Medical Crafting XP which you level by crafting your medical supplies. Rather soon you can craft more powerful supplies and then you may need one or more boxes from Pharmacology.
 
 
 
 
 
 
Effects of Battle Fatigue on Healing
 
 
 
 
Heal Power of healing stim x Environment x [(100 + Injury Treatment Skill + Bivoli + BE modded clothes) / 100] x Med City Bonus
 
 
for example:
 
900 Heal Stim
 
110 Med Module Droid
 
100 Injury Treatment Skill
 
25 Bivoli
 
25 BE clothes
 
10% Medical City Specialization Bonus
 
 
900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total buff
 
 
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Now how Battle Fatigue affects this...
 
 
If player Battle Fatigue is 0 - 250 = no change in buff value.
 
 
If player Battle Fatigue is greater than 250 then...
 
 
Buff - [Buff x (Battle Fatigue-250) / 1000] = Buff after Battle Fatigue
 
 
so with 696 Battle Fatigue (Randomly chosen number)
 
 
2722 - [ 2722 x (696 - 250) / 1000] = 1507 buffed after 696 Battle Fatigue
 
 
 
Wearing armor does NOT affect buff power.
 
Bio-engineered clothes effectively cap at +25/+25 so a person with +9999/ +9999 will do the SAME as one with only +25/+25 injury/wound treatment clothes.
 
Bivoli DOES STACK with BE clothes.
 
Battle Fatigue does NOT affect buff performance until 250 Battle Fatigue. One could have 249 Battle Fatigue and it will be the same as one with 0 Battle Fatigue.
 
Battle Fatigue after 250 - affects the buff performance by 1% per 10 Battle Fatigue.
 
At 1000 Battle Fatigue (when Battle Fatigue caps) buff performance is reduced by 75%.
 
At 750 Battle Fatigue buff performance is reduced by 50%.
 
At 500 Battle Fatigue buff performance is reduced by 25%. General Equation for Master Doctor with 110 Med Module Droid and 25/25 BE clothes : Buff Pack Power x 2.475 = total heal enhance.
 
Medical centers and scout camps override droid bonuses.
 
If not in a Medical Specialized Player City - the variable is calculated at 1.0.
 
If in a Medical Specialized Player City - the varible is calculated at 1.1.
 
Wound Treatment Speed are at a minimum of 18 seconds at Master Doctor.
 
Wound Treatment Speed can be affected by consuming Ruby Bliel or Havla.
 
 
  
  
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Medical Rating
 
  
Let's discuss healing outside of the medical center. Any location in which you can heal wounds has a "medical rating." That rating directly applies to how well you can heal wounds (this also applies to application of enhancements) in that location. A medical center has a rating of 1 (or 100% ability), while a basic camp has a rating of .65 (or 65% ability). Therefore, your healing abilities in a basic camp are going to be greatly reduced compared to how they would be in a medical center.
 
  
  
All player structures (houses, hospitals, cantina, merchant tents, theaters, PC cloning centers, city halls and guild halls) have a 1.0 rating, as do NPC med centers and Taverns.
 
If you are in a camp, med center or any player structure, you will be able to buff without a droid or with a droid that has no power, but the droid's modifier will not take effect.
 
  
Medical centers and scout camps override droid bonuses.
 
If not in a Medical Specialized Player City - the variable is calculated at 1.0. If in a Medical Specialized Player City - the varible is calculated at 1.1.
 
  
  

Latest revision as of 10:11, 14 June 2009

Game Documentation - Medic Mechanics

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

For a listing of Medical related items, see Crafted Medicine Listing

Related Tags

0% This document has not been started.

Mechanics This document is about game mechanics.

Medic This document is related to the Medic Profession.


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Skill Modifiers

Injury Treatment
Injury Treatment Speed
Medical Foraging
Medicine Assembly
Medicine Experimentation
Medicine Use
Wound Treatment


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Ability List

Command CRC Ability Details %
diagnose DC7CF134 Diagnose (Ability)
dragincapacitatedplayer 273A06DA Drag Incapacitated Player (Ability)
firstaid D5F85133 First Aid (Ability)
healdamage 0A9F00A0 Heal Damage (Ability)
healwound 2087CE04 Heal Wound (Ability)
medicalforage C6132B18 Medical Forage (Ability)
quickheal 7AB1850D Quick Heal (Ability)
tenddamage 18CD8967 Tend Damage (Ability)
tendwound 31DD4C4B Tend Wound (Ability)