Difference between revisions of "Mimetic Circuitry (Schematic)"

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(New page: {{PagesWithMissingImages}} {{PageCleanup}} {{PageHeader|Schematic|Mimetic Circuitry}} {| border="0" width="90%" cellpadding=6 |- |valign=top| ==Details== {{CraftingSpec|Mimetic Circ...)
 
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==Details==
 
==Details==
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{{CraftingSpec|Mimetic Circuitry|Clothing impregnated with this specialized circuitry changes color to mimic the wearer's surroundings. The circuitry analyzes the visual environment and alters the cloth's coloring accordingly. This long-established technology dates back to the Old Republic, but remains delicate and expensive.
  
 
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'''(Field Wear made using this component gets a bonus to the Cover skill modifier.)|27|Requires Specialized Crafting Tool|1|150|157|Bio-Engineer Crafting|Tissues|Tissue Component|Tissue Engineering IV}}
 
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{{CraftingSpec|Mimetic Circuitry|Schematic Description|Schematic Complexity|Schematic Tool Requirement|Schematic Data Size|Schematic Granted XP|Schematic Practiced XP|Bio-Engineer Crafting|Tissues}}
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== Schematic ==
 
== Schematic ==
  
 
{| width="400" align="center"
 
{| width="400" align="center"
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|{{CraftingSlot|res_flora_structural.png|Suspesion Compound|Flora Structural|20}}
 
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|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
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|{{CraftingSlot|res_meat.png|Light Reactive Chemicals|Reptillian Meat|25}}
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
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|{{CraftingSlot|res_meat.png|Reactive Chemical Enhancers|Mollusk Meat|15}}
 
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{{ExperimentalProps
 
{{ExperimentalProps
|ExpProperty01    = Experimental Property
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|ExpProperty01    = Experimental Effectiveness
|ExpSubProperty01 = ExperimentalSubProperty
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|ExpSubProperty01 = Mod Four
|attribute01a    = Attribute1
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|attribute01a    = Flavor
|value01a        = %
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|value01a        = 20%
|attribute01b    = Attribute2
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|attribute01b    = Overall Quality
|value01b        = %
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|value01b        = 50%
|attribute01c    = Attribute3
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|attribute01c    = Potential Energy
|value01c        = %
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|value01c        = 30%
|attribute01d    = Attribute
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|value01d        = %
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|ExpProperty02    = Experimental Property
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|ExpSubProperty02 = ExperimentalSubProperty
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|attribute02a    = Attribute1
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|value02a        = %
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|attribute02b    = Attribute2
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|value02b        = %
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|attribute02c    = Attribute3
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|value02c        = %
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|attribute02d    = Attribute4
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|value02d        = %
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|ExpProperty03    = Experimental Property
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|ExpSubProperty03 = ExperimentalSubProperty
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|attribute03a    = Attribute1
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|value03a        = %
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|attribute03b    = Attribute2
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|value03b        = %
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|attribute03c    = Attribute3
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|value03c        = %
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|attribute03d    = Attribute4
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|value03d        = %
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|ExpProperty04    = Experimental Property
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|ExpSubProperty04 = ExperimentalSubProperty
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|attribute04a    = Attribute1
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|value04a        = %
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|attribute04b    = Attribute2
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|value04b        = %
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|attribute04c    = Attribute3
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|value04c        = %
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|attribute04d    = Attribute4
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|value04d        = %
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|ExpProperty05    = Experimental Property
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|ExpSubProperty05 = ExperimentalSubProperty
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|attribute05a    = Attribute1
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|value05a        = %
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|attribute05b    = Attribute2
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|value05b        = %
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|attribute05c    = Attribute3
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|value05c        = %
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|attribute05d    = Attribute4
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|value05d        = %
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|ExpProperty06    = Experimental Property
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|ExpSubProperty06 = ExperimentalSubProperty
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|attribute06a    = Attribute1
+
|value06a        = %
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|attribute06b    = Attribute2
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|value06b        = %
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|attribute06c    = Attribute3
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|value06c        = %
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|attribute06d    = Attribute4
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|value06d        = %
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|ExpProperty07    = Experimental Property
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|ExpSubProperty07 = ExperimentalSubProperty
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|attribute07a    = Attribute1
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|value07a        = %
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|attribute07b    = Attribute2
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|value07b        = %
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|attribute07c    = Attribute3
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|value07c        = %
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|attribute07d    = Attribute4
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|value07d        = %
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|ExpProperty08    = Experimental Property
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|ExpSubProperty08 = ExperimentalSubProperty
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|attribute08a    = Attribute1
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|value08a        = %
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|attribute08b    = Attribute2
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|value08b        = %
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|attribute08c    = Attribute3
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|value08c        = %
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|attribute08d    = Attribute4
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|value08d        = %
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|ExpProperty09    = Experimental Property
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|ExpSubProperty09 = ExperimentalSubProperty
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|attribute09a    = Attribute1
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|value09a        = %
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|attribute09b    = Attribute2
+
|value09b        = %
+
|attribute09c    = Attribute3
+
|value09c        = %
+
|attribute09d    = Attribute4
+
|value09d        = %
+
|ExpProperty10    = Experimental Property
+
|ExpSubProperty10 = ExperimentalSubProperty
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|attribute10a    = Attribute1
+
|value10a        = %
+
|attribute10b    = Attribute2
+
|value10b        = %
+
|attribute10c    = Attribute3
+
|value10c        = %
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|attribute10d    = Attribute4
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|value10d        = %
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}}
 
}}
 
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{| align="center"
 
{| align="center"
 
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||[[Image:MimeticCircuitry-Schematic-SWGC.JPG|200px]]
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||[[Image:|200px]]
 
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|valign=top|
 
|valign=top|
  
 
==Schematic Image 3 (Attributes 2) ==
 
==Schematic Image 3 (Attributes 2) ==
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NOTE: Although schematics from the PreCU era list the experimentation attributes at 33%, actual testing showed them to be as listed above.  (CU era schematics showed the correct percentages.) [http://www.spraticnet.com/forums/viewtopic.php?f=19&t=2754]
 
{| align="center"
 
{| align="center"
 
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||[[Image:SchematicImageName(Pic3).jpg|200px]]
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||[[Image:MimeticCircuitry-Schematic-SWGC.JPG|200px]]
 
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==Source References==
 
==Source References==
 
{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
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| SourcePage01 = 1
| OriginalPageLink01 =  
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| OriginalPageLink01 = http://swg.allakhazam.com/db/abilities.html?swgability=1077
 
| SourcePage02 =  
 
| SourcePage02 =  
 
| OriginalPageLink02 =  
 
| OriginalPageLink02 =  

Latest revision as of 17:01, 12 June 2010





Schematic - Mimetic Circuitry

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: Mimetic Circuitry
Data: Clothing impregnated with this specialized circuitry changes color to mimic the wearer's surroundings. The circuitry analyzes the visual environment and alters the cloth's coloring accordingly. This long-established technology dates back to the Old Republic, but remains delicate and expensive.

(Field Wear made using this component gets a bonus to the Cover skill modifier.)

Complexity: 27
Required Tool: Requires Specialized Crafting Tool
Schematic Data Size: 1
Granted XP: 150
Practice XP: 157
XP Type: Bio-Engineer Crafting
Crafting Tool Tab: Tissues
Item Category: Tissue Component
Skill Required: Tissue Engineering IV


Schematic

Res creature food.png
Protein Base
Creature Food 20
Res flora structural.png
Suspesion Compound
Flora Structural 20
Res meat.png
Light Reactive Chemicals
Reptillian Meat 25
Res meat.png
Reactive Chemical Enhancers
Mollusk Meat 15

Related Tags

75% This document is nearing completion.

Bio-Engineer This document is related to the Bio-Engineer Profession.

Schematic This document relates to a schematic.


Completion Key

Mark the completion status based upon the following criteria:

1. 0% if text only or nothing at all.

2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only

3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.

4. 75% if 1 schematic pic, 1 item pic and text

5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text.

Experimental Properties



Experimental Effectiveness
Mod Four
Flavor 20%
Overall Quality 50%
Potential Energy 30%

Schematic Image 1 (Ingredients)

200px

Schematic Image 2 (Attributes 1)

[[Image:|200px]]

Schematic Image 3 (Attributes 2)

NOTE: Although schematics from the PreCU era list the experimentation attributes at 33%, actual testing showed them to be as listed above. (CU era schematics showed the correct percentages.) [1]

MimeticCircuitry-Schematic-SWGC.JPG

Item Image 1

200px

Item Image 2

200px

Source References

Source Source in Context
1 http://swg.allakhazam.com/db/abilities.html?swgability=1077