Difference between revisions of "One Hand Dizzy 1 (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(Combat Chat Spam)
(Related Tags)
 
(One intermediate revision by the same user not shown)
Line 11: Line 11:
 
== Related Tags ==
 
== Related Tags ==
 
{|
 
{|
 +
|-
 +
||{{D0%}}
 
|-
 
|-
 
||{{Ability}}
 
||{{Ability}}
Line 73: Line 75:
 
%TU uses Skull Stab on %TT for %DI points of damage, but %ST blocks it!
 
%TU uses Skull Stab on %TT for %DI points of damage, but %ST blocks it!
  
|-
+
|- align="center"
  
 
||skullstab_counter
 
||skullstab_counter
Line 89: Line 91:
 
%TU uses Skull Stab on %TT for %DI points of damage, but %ST counterattacks!
 
%TU uses Skull Stab on %TT for %DI points of damage, but %ST counterattacks!
  
|-
+
|- align="center"
  
 
||skullstab_evade
 
||skullstab_evade
Line 99: Line 101:
 
||%TU uses Skull Stab on %TT for %DI points of damage, but %ST evades it.
 
||%TU uses Skull Stab on %TT for %DI points of damage, but %ST evades it.
  
|-
+
|- align="center"
  
  
Line 110: Line 112:
 
||%TU uses Skull Stab on %TT for %DI points of damage!
 
||%TU uses Skull Stab on %TT for %DI points of damage!
  
|-
+
|- align="center"
  
 
||skullstab_miss
 
||skullstab_miss

Latest revision as of 15:53, 29 August 2007

Ability - One-Hand Dizzy 1

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/melee1hdizzyhit1 <target>: This melee attack can make a single target dizzy.

Command: /melee1hDizzyHit1
CommandQueue Entry: melee1hdizzyhit1 (64E2D561)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Brawler This document is related to the Brawler Profession.

Ability Breakdown & Details

This is a single target melee attack that inflicts a dizzy state on the target.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

skullstab_block

/string/en/

cbt_spam.stf

internal_command_string

You use Skull Stab on %TT for %DI points of damage, but %ST blocks it!

%TU uses Skull Stab on you for %DI points of damage, but you block it!

%TU uses Skull Stab on %TT for %DI points of damage, but %ST blocks it!

skullstab_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Skull Stab on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Skull Stab on you for %DI points of damage, but you counterattack!

%TU uses Skull Stab on %TT for %DI points of damage, but %ST counterattacks!

skullstab_evade /string/en/ cbt_spam.stf internal_command_string You use Skull Stab on %TT for %DI points of damage, but %ST evades it. %TU uses Skull Stab on you for %DI points of damage, but you evade it. %TU uses Skull Stab on %TT for %DI points of damage, but %ST evades it.
skullstab_hit /string/en/ cbt_spam.stf internal_command_string You use Skull Stab on %TT for %DI points of damage! %TU uses Skull Stab on you for %DI points of damage! %TU uses Skull Stab on %TT for %DI points of damage!
skullstab_miss /string/en/ cbt_spam.stf internal_command_string Your Skull Stab misses %TT. %TU's Skull Stab misses you. %TU's Skull Stab misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1
Source2 somelink2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 0.5
Mind cost 0.625
Force cost 0
Damage 2.0
Delay Time 1.8