Difference between revisions of "Panic Shot (Ability)"

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== Description ==
 
== Description ==
A pistol attack that launches a series of wild shots to surprise enemies in the cone of fire.  Enemies surprised this way will have their next action delayed.
+
/panicshot <target>: A pistol attack that launches a series of wild shots to surprise enemies in the cone of fire.  Enemies surprised this way will have their next action delayed.
 
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<br><br>'''Command:''' /panicShot
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<br>'''CommandQueue Entry:''' '''[[panicshot (6AC22291)]]'''
 
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== Related Tags ==
 
== Related Tags ==
 
{|
 
{|
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||{{Ability}}
 
||{{Ability}}
 
|-
 
|-
||{{ProfessionTagOther|Smuggler}}
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||{{ProfessionTagOther|Marksman}}
 +
|-
 +
|}
 +
|}
 +
 
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= Ability Breakdown & Details =
 +
 
 +
This is a cone area effect ranged attack.
 +
 
 +
{| border="0" width="100%" cellpadding=6
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|-
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|valign=top|
 +
 
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==Ability Flow==
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{| align="center"
 +
|-
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||
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<graphviz>
 +
digraph G
 +
{
 +
        rankdir = LR;
 +
        node [shape=record, width=.2, height=.2];
 +
        node [width=1];
 +
        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
 +
 
 +
fontcolor="#929292", URL="Test101"];
 +
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
 +
 
 +
fontcolor="#458CAF", URL="Test102"];
 +
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
 +
 
 +
fontcolor="#458CAF", URL="Test101"];
 +
        node1 -> node2:w [color="#929292"];
 +
        node2:w -> node3:e [color="#515FCA", constraint=false];
 +
}
 +
</graphviz>
 +
|}
 +
==System Messages==
 +
 
 +
==SUI Prompt==
 +
 
 +
==Combat Chat Spam==
 +
 
 +
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
 +
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other
 +
 
 +
Player's Message'''
 +
|- align="center"
 +
||
 +
saimai_block
 +
||
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/string/en/
 +
||
 +
cbt_spam.stf
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||
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internal_command_string
 +
||
 +
You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!
 +
||
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%TU uses Sai Mai on you for %DI points of damage, but you block it!
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||
 +
%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!
 +
 
 +
|- align="center"
 +
 
 +
||saimai_counter
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||
 +
/string/en/
 +
||
 +
cbt_spam.stf
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||
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internal_command_string
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||
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You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
 +
||
 +
%TU uses Sai Mai on you for %DI points of damage, but you counterattack!
 +
||
 +
%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
 +
 
 +
|- align="center"
 +
 
 +
||saimai_evade
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||/string/en/
 +
||cbt_spam.stf
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||internal_command_string
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||You use Sai Mai on %TT for %DI points of damage, but %ST evades it.
 +
||%TU uses Sai Mai on you for %DI points of damage, but you evade it.
 +
||%TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||saimai_hit
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||/string/en/
 +
||cbt_spam.stf
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||internal_command_string
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||You use Sai Mai on %TT for %DI points of damage!
 +
||%TU uses Sai Mai on you for %DI points of damage!
 +
||%TU uses Sai Mai on %TT for %DI points of damage!
 +
 
 +
|- align="center"
 +
 
 +
||saimai_miss
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||/string/en/
 +
||cbt_spam.stf
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||internal_command_string
 +
||Your Sai Mai misses %TT.
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||%TU's Sai Mai misses you.
 +
||%TU's Sai Mai misses %TT.
 +
 
 +
|-
 +
|}
 +
|}
 +
 
 +
==Fly Text==
 +
 
 +
==Formula(s)==
 +
 
 +
* '''1 + 1 = 3'''
 +
 
 +
* '''2 - 2 + 2 = 3'''
 +
 
 +
==Source References==
 +
 
 +
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
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|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
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|- align="center"
 +
||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]
 +
 
 +
|-
 +
|}
 +
|}
 +
 
 +
|valign="top"|
 +
 
 +
== Ability HAM Costs ==
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{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
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|width="100px"|'''Modifier'''||'''Value'''
 +
|-
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||Health Cost||align="center" |0
 +
|-
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||Action Cost||align="center" |0
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|-
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||Mind Cost||align="center" |0
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|-
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||Force Cost||align="center" |0
 +
|-
 +
|}
 +
|}
 +
 
 +
== Ability Multipliers ==
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{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
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|- align="center" style="background-color:#ffffcc;"
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|width="100px"|'''Modifier'''||'''Value'''
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|-
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||Health cost||align="center" |0.5
 +
|-
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||Action cost||align="center" |1.25
 +
|-
 +
||Mind cost||align="center" |0.5
 +
|-
 +
||Force cost||align="center" |0
 +
|-
 +
||Damage||align="center" |2.0
 +
|-
 +
||Delay Time||align="center" |2.6
 
|-
 
|-
 +
|}
 
|}
 
|}
 
|}
 
|}

Revision as of 10:56, 25 August 2007

Ability - Panic Shot

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Description

/panicshot <target>: A pistol attack that launches a series of wild shots to surprise enemies in the cone of fire. Enemies surprised this way will have their next action delayed.

Command: /panicShot
CommandQueue Entry: panicshot (6AC22291)

Related Tags

Ability This document relates to Player Abilities.

Marksman This document is related to the Marksman Profession.

Ability Breakdown & Details

This is a cone area effect ranged attack.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

saimai_block

/string/en/

cbt_spam.stf

internal_command_string

You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!

%TU uses Sai Mai on you for %DI points of damage, but you block it!

%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!

saimai_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Sai Mai on you for %DI points of damage, but you counterattack!

%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!

saimai_evade /string/en/ cbt_spam.stf internal_command_string You use Sai Mai on %TT for %DI points of damage, but %ST evades it. %TU uses Sai Mai on you for %DI points of damage, but you evade it. %TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
saimai_hit /string/en/ cbt_spam.stf internal_command_string You use Sai Mai on %TT for %DI points of damage! %TU uses Sai Mai on you for %DI points of damage! %TU uses Sai Mai on %TT for %DI points of damage!
saimai_miss /string/en/ cbt_spam.stf internal_command_string Your Sai Mai misses %TT. %TU's Sai Mai misses you. %TU's Sai Mai misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 1.25
Mind cost 0.5
Force cost 0
Damage 2.0
Delay Time 2.6