Difference between revisions of "Portal:SWGANH Architecture"

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(System Overview)
(System Overview)
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'''[[ConnectionServer (Architecture)|Connection Server]]''' - Responsible for handling all client connections to the game worlds.  Also handles packet validation and global chat.
 
'''[[ConnectionServer (Architecture)|Connection Server]]''' - Responsible for handling all client connections to the game worlds.  Also handles packet validation and global chat.
  
'''[[ZoneSerevr(Architecture)|Zone Server]]''' - Responsible for chat handling, dynamic object updating of clients, and all game mechanics.
+
'''[[ZoneServer (Architecture)|Zone Server]]''' - Responsible for chat handling, dynamic object updating of clients, and all game mechanics.
  
 
'''Control Center:''' - Responsible for server updating and maintenance.
 
'''Control Center:''' - Responsible for server updating and maintenance.
  
 
'''Launcher:''' - Responsible for server selection and launching of the client.
 
'''Launcher:''' - Responsible for server selection and launching of the client.

Revision as of 02:21, 27 December 2006

Welcome to SWGANH System Architecture Portal

Help & Support
Admin Server
Chat Server
Connection Server


Login Server
Zone Server

General Architecture Diagram

General Architecture Diagram
SWGANHArchitecture.jpg

System Overview

Clients: - Self explanatory. The SWG client application.

Database Server - Responsible for storage and retrieval of all server data.

Login Server - Responsible for initial contact and authentication of clients, world selection/status, and character creation.

Connection Server - Responsible for handling all client connections to the game worlds. Also handles packet validation and global chat.

Zone Server - Responsible for chat handling, dynamic object updating of clients, and all game mechanics.

Control Center: - Responsible for server updating and maintenance.

Launcher: - Responsible for server selection and launching of the client.