Difference between revisions of "Revive Player (Ability)"

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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
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You must first have the skill revivePlayer, which comes with Master Wound Treatment. You must also have enough medicine use skill to use the resuscitation kit, which is usually in the 50's. Target player must give consent to the doctor in order to be resuciated. There is also a death timer of about 5 minutes in which the player must be revived within else they will have to clone. When a player is revived they have a base stat of 1 point added. Healing Faction rules apply when reviving players, ie neutrals cannot revive an overt/tef player and so forth. If a revived player was overt prior to being revived, they will be revived as overt.
  
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These skills have a range of 6m and are on the treat injury speed modifier.
  
 
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Revision as of 16:32, 14 September 2007

Ability - Revive Player

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Description

/reviveplayer <target>: This very powerful command enables you to revive an almost dead player, bypassing the need to clone if you have the appropriate medical equipment handy.

Command: /revivePlayer
CommandQueue Entry: reviveplayer (C9759876)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Doctor This document is related to the Doctor Profession.

Ability Breakdown & Details

You must first have the skill revivePlayer, which comes with Master Wound Treatment. You must also have enough medicine use skill to use the resuscitation kit, which is usually in the 50's. Target player must give consent to the doctor in order to be resuciated. There is also a death timer of about 5 minutes in which the player must be revived within else they will have to clone. When a player is revived they have a base stat of 1 point added. Healing Faction rules apply when reviving players, ie neutrals cannot revive an overt/tef player and so forth. If a revived player was overt prior to being revived, they will be revived as overt.

These skills have a range of 6m and are on the treat injury speed modifier.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0