Difference between revisions of "SCLT03"

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<pre>
 
<pre>
ByteBuffer ZoneClient::TCLS_3(uint64 id, uint8 num){
 
ByteBuffer packet;
 
uint32 len;
 
  
packet << (uint16) 0x0005;
+
[UINT16] 0x0005;
packet.opcode2(SMSG_OBJ_UPDATE);//0c5fa768
+
[UINT32] Baseline
 +
[UINT64] Item ID
 +
[UINT32] SCLT
 +
[UINT8]  3
 +
[UINT32] size of the DATA following
 
 
packet << (uint64) id;//itemid
+
[UINT16] ??
 +
[FLOAT]  ??
 +
[UINT32]
 +
[UINT32]
 +
[UINT32]
 +
[UINT32]
 
 
packet << (uint32) 0x53434c54; //54 4c 43 53
+
[UINT8]  this is the number of the Cell numbered 1 to .... 10 for a large tat house
  
packet << (uint8) 0x03;        // 
+
[UINT32]
//kind = "";
+
[UINT32]
//dir = "";
+
 
 
packet << (uint32) 0x1c;//61 //bytecount rest Packet size
 
packet << (uint16) 6;
 
packet << (float) 0; // float 1
 
 
 
 
 
packet << (uint32) 0;
 
packet << (uint32) 0x00000000;
 
packet << (uint32) 0;
 
packet << (uint32) 0;
 
 
 
packet << (uint8) num;
 
packet << (uint8) 0;
 
packet << (uint8) 0;
 
packet << (uint8) 0;
 
 
packet << (uint8) 0;
 
packet << (uint32) 0;
 
 
return packet;
 
}
 
 
</pre>
 
</pre>

Revision as of 22:28, 16 January 2007


[UINT16] 0x0005;
[UINT32] Baseline 
[UINT64] Item ID
[UINT32] SCLT 
[UINT8]  3
[UINT32] size of the DATA following 
	
[UINT16] ??
[FLOAT]  ??
[UINT32]
[UINT32]
[UINT32]
[UINT32]
	
[UINT8]  this is the number of the Cell numbered 1 to .... 10 for a large tat house

[UINT32]
[UINT32]