Difference between revisions of "SceneDestroyObject"

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(Variable Descriptions)
 
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__NOTOC__
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{{MissingPacket}}
{|
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{{PageHeader|Server Packet|SceneDestroyObject (4D45D504)}}
|- align="center"
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||{{PacketGuide}}
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|-
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|}
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{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
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===Struct===
 
===Struct===
 
----
 
----
 +
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
  
{| class="wikitable"
 
 
|-
 
|-
|align="center" style="background:#B3C0DE; color:white;"|'''BYTE'''||'''uint8'''
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|align="center" style="background:#3C4565; color:white;"|'''LONG'''||'''Object ID'''
|-
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|align="center" style="background:#6C86BF; color:white;"|'''SHORT'''||'''uint16'''
+
|-
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|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''uint32'''
+
|-
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|align="center" style="background:#3C5466; color:white;"|'''FLOAT'''||'''uint32'''
+
|-
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|align="center" style="background:#3C4565; color:white;"|'''LONG'''||'''uint64'''
+
|-
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|align="center" style="background:#D8F2E0; color:#3C4565;"|'''A_STRING'''||'''ASCII String'''
+
|-
+
|align="center" style="background:#8BD9A3; color:white;"|'''U_STRING'''||'''Unicode String'''
+
|-
+
|align="center" style="background:#3EC166; color:white;"|'''C_STRING'''||'''Customization String'''
+
|-
+
|align="center" style="background:#25733D; color:white;"|'''B_STRING'''||'''Byte String'''
+
|-
+
|align="center" style="background:#C6C600; color:white;"|'''{ }'''||'''LIST Component'''
+
|-
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|align="center" style="background:#DF97A7; color:white;"|'''?'''||'''Uncertain Values'''
+
|-
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|align="center" style="background:#C84966; color:white;"|'''?? '''||'''Unknown Variable Name'''
+
 
|-
 
|-
 +
|}
 
|}
 
|}
  
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----
 
----
  
Opperand_Count     = '''9'''
+
Opperand_Count     = '''X'''
  
Opcode     = '''FFFFFFFF'''
+
Opcode     = '''4D45D504'''
 
----
 
----
  
* Additional Descriptions go here...
+
* Depending on Object settings an object might not get destroyed
 
* --
 
* --
 
* ---
 
* ---
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|valign=top|
 
|valign=top|
 +
 
===Tags===
 
===Tags===
 
----
 
----
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||{{ServerPacket}}
 
||{{ServerPacket}}
 
|-
 
|-
||{{0%}}
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||{{100%}}
 
|-
 
|-
 
|}
 
|}
 
 
|}
 
|}
 
----
 
 
==Sample Code==
 
----
 
 
<pre>
 
Insert Code Snippet Here...
 
</pre>
 
  
 
==Sample Packet==
 
==Sample Packet==
  
 
<pre>
 
<pre>
Insert Sample Packet Here...
+
03 00 // priority
 +
04 D5 45 4D // SceneDestroyObject
 +
4F ED B0 56 0C 00 00 00 00 // object ID
 
</pre>
 
</pre>

Latest revision as of 09:50, 10 January 2010





Server Packet - SceneDestroyObject (4D45D504)

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Struct


LONG Object ID

Variable Descriptions


Opperand_Count = X

Opcode = 4D45D504


  • Depending on Object settings an object might not get destroyed
  • --
  • ---
  • ----

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

03 00 // priority
04 D5 45 4D // SceneDestroyObject
4F ED B0 56 0C 00 00 00 00 // object ID