Difference between revisions of "SceneDestroyObject"

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(Struct)
(Variable Descriptions)
 
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----
 
----
  
* Additional Descriptions go here...
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* Depending on Object settings an object might not get destroyed
 
* --
 
* --
 
* ---
 
* ---
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===Tags===
 
===Tags===
 
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||{{ServerPacket}}
 
||{{ServerPacket}}
 
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||{{0%}}
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||{{100%}}
 
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Latest revision as of 09:50, 10 January 2010





Server Packet - SceneDestroyObject (4D45D504)

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Struct


LONG Object ID

Variable Descriptions


Opperand_Count = X

Opcode = 4D45D504


  • Depending on Object settings an object might not get destroyed
  • --
  • ---
  • ----

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

03 00 // priority
04 D5 45 4D // SceneDestroyObject
4F ED B0 56 0C 00 00 00 00 // object ID