Scout (Game Mechanics)

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Game Documentation - Scout Mechanics

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Scout Details

Related Tags

50% This document has been partially completed.

Mechanics This document is about game mechanics.

Scout This document is related to the Scout Profession.

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Ability List

Command CRC Ability Details %
forage 494F9F80 Forage (Ability)
harvestcorpse 029D0CC5 Harvest Corpse (Ability)
maskscent B0F4C4B6 Mask Scent (Ability)
throwtrap 0549BE67 Trap Throw (Ability)

Skill Modifiers

Burst Run Efficiency
Camping
Creature Harvesting
Creature Knowledge
Creature To-Hit Bonus
Foraging
Mask Scent
Terrain Negotiation
Trapping

System Messages

Mask Scent

ID Path Filename Trigger Message
sys_scentmask_concealed /string/en/ skl_use.stf internal_command_string You can't mask your scent while you are concealed.
sys_scentmask_break_combat /string/en/ skl_use.stf internal_command_string Combat has disrupted your camouflage.
sys_scentmask_delay /string/en/ skl_use.stf internal_command_string You must wait %DI seconds to mask your scent again.
sys_scentmask_success /string/en/ skl_use.stf internal_command_string Due to your scent mask, a %TT ignores you.
sys_scentmask_noskill /string/en/ skl_use.stf internal_command_string You might be a very clean person, but you lack the skill to mask your scent from creatures.
sys_scentmask_start /string/en/ skl_use.stf internal_command_string Your natural scent has been masked from creatures.
sys_scentmask_stop /string/en/ skl_use.stf internal_command_string Your masked scent has worn off.
sys_scentmask_fail /string/en/ skl_use.stf internal_command_string You cannot mask your scent now.
sys_scentmask_break /string/en/ skl_use.stf internal_command_string A creature has detected you, despite your attempts at camouflage!
sys_scentmask_already /string/en/ skl_use.stf internal_command_string You are already masking your scent.

Trap Throw

ID Path Filename Trigger Message
sys_not_ready /string/en/trap/ trap.stf internal_command_string The trap is not ready to be used again.
sys_miss /string/en/trap/ trap.stf internal_command_string Your trap failed to affect the target.
sys_creatures_only /string/en/trap/ trap.stf internal_command_string The trap can only affect creatures!
trap_tranq_dart_effect /string/en/trap/ trap.stf internal_command_string %TT slows noticeably as the tranquilizer takes effect.
trap_spur_effect /string/en/trap/ trap.stf internal_command_string %TT is blinded by the painful spur!
trap_noise_maker_effect /string/en/trap/ trap.stf internal_command_string %TT is stunned by the piercing noise!
trap_webber_effect /string/en/trap/ trap.stf internal_command_string %TT has become entangled in the sticky mesh.
sys_cannot_throw /string/en/trap/ trap.stf internal_command_string You cannot use a trap right now.
trap_no_skill /string/en/trap/ trap.stf internal_command_string You do not have the skill to use traps.
trap_no_skill_this /string/en/trap/ trap.stf internal_command_string Your trapping skill is too low to use this trap.
trap_drowsy_effect /string/en/trap/ trap.stf internal_command_string The dart's poison takes effect on %TT!
trap_drowsy_effect_no /string/en/trap/ trap.stf internal_command_string The trap hits, but the poison has no effect on %TT.
trap_spur_effect_no /string/en/trap/ trap.stf internal_command_string The spur hits, but %TT ignores it in a blind rage!
trap_noise_maker_effect_no /string/en/trap/ trap.stf internal_command_string %TT is already too stunned to be affected by the noise maker.
trap_tranq_dart_effect_no /string/en/trap/ trap.stf internal_command_string The tranquilizing poison has no evident effect on %TT.
trap_webber_effect_no /string/en/trap/ trap.stf internal_command_string %TT does not appear to be affected by the adhesive.
trap_melee_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes vulnerable to melee attacks!
trap_ranged_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes vulnerable to ranged attacks!
trap_melee_ranged_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes more vulnerable to attacks!
trap_state_def_1_effect /string/en/trap/ trap.stf internal_command_string %TT becomes vulnerable to state effects!
trap_flash_bomb_effect /string/en/trap/ trap.stf internal_command_string The flash bomb bursts, blinding nearby enemies!
trap_sonic_pulse_effect /string/en/trap/ trap.stf internal_command_string The sonic pulse trap unleashes a piercing screech, stunning nearby enemies!
sys_no_pets /string/en/trap/ trap.stf internal_command_string That creature is not an enemy and cannot be trapped.