Difference between revisions of "Scout - Trapping III (Skill)"

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Revision as of 22:35, 21 July 2008

Skill Summary

Martial Trap Design involves the Scout integrating modern military theory into their trap design and creation process. From this point forward, the Scout's traps become more lethal and more extreme in their effects.

SkillPoint Cost 4
Experience Cost 10000 Trapping
Credit Cost 3000
Title Gained

Skill Mods

Modifier Value
Trapping +5

Commands & Abilities Granted

Schematics

Glow-Wire Trap
Phecnacine Dart

Abilities

N/A