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- ...arget was out of range. This mostly applied to targeting capital ships and space stations.5 KB (800 words) - 03:56, 20 January 2007
- ...epaired for free with no decay. There are NO pvp Damage penalties for deep space now ...epaired for free with no decay. There are NO pvp Damage penalties for deep space now5 KB (702 words) - 03:56, 20 January 2007
- === Space Missions === ...ons for Jump to Lightspeed users. This can be found throughout the various Space Stations.10 KB (1,600 words) - 03:56, 20 January 2007
- * Spatial chat persists from ground to space -- and back again * Fixed waypoints in Kessel and Deep Space to use the space waypoint art, not the Tatooine planet art.13 KB (2,021 words) - 03:56, 20 January 2007
- Space Missions2 KB (207 words) - 03:58, 20 January 2007
- * All ground palettes are now available in space. * You can no longer get missile lock on a space station or capital ship "in general," with no component targeted. You must6 KB (1,005 words) - 03:58, 20 January 2007
- ...end up outside the newbie tutorial or get outside of a multiplayer ship in space. * Fixed an issue on your radar: capital ships and space stations would draw behind all blips. Once the group UI would be deactivate2 KB (235 words) - 03:57, 20 January 2007
- * Pre-JTL Architect schematics: Space crafting station * Pre-JTL Artisan schematics: Space crafting tool4 KB (576 words) - 03:57, 20 January 2007
- Space Missions * Star Destroyer now drops 10-20k credits in deep space4 KB (597 words) - 04:03, 20 January 2007
- * Fixed a bug that prevented space missions from failing if you left the mission zone prematurely. * Weapon capacitor overcharge should charge the space ship weapons beyond 100% and increase charge rate4 KB (656 words) - 04:03, 20 January 2007
- Space ...yt1300, the Decimator, and the Nova Courier should no longer take up a lot space.6 KB (1,004 words) - 04:08, 20 January 2007
- Space7 KB (1,176 words) - 04:10, 20 January 2007
- ...Players can now play through nine possible quests to gain access to SWG's space-themed adventure. This instanced dungeon can be played with you and your fr872 bytes (134 words) - 04:22, 20 January 2007
- ...decay over a period of 30 minutes. Each food item takes up a % of stomach space that may be determined by examining the item.16 KB (2,659 words) - 04:23, 20 January 2007
- ...he problem of not getting the return ticket when you only have 1 inventory space left.20 KB (3,304 words) - 04:27, 20 January 2007
- ...lly) could get into a state where they would not calculate their inventory space correctly. This would make your inventory act like it was full, though the860 bytes (140 words) - 04:30, 20 January 2007
- ...rs (crafting stations and vendors especially) to calculate their inventory space correctly. * Merchant - Fixed bug where vendors took up too much space in your inventory19 KB (2,908 words) - 04:35, 20 January 2007
- The volume of space the object takes up.5 KB (431 words) - 11:48, 18 June 2008
- 0x00002000 - // space objects(jtl)9 KB (1,100 words) - 19:37, 7 September 2012
- ||Crashed space pod||-2400, -2500||Archway and statues||-4300, -2300||Arch and debris||-64013 KB (1,798 words) - 23:22, 26 August 2007