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- Loot Revamp2 KB (233 words) - 04:08, 20 January 2007
- ==[[Publish12|Publish 12: Loot Revamp]]==5 KB (470 words) - 02:39, 29 December 2006
- ==[[Publish12|Publish 12: Loot Revamp]]==6 KB (608 words) - 00:38, 31 May 2008
- == Loot == : Added armor segment and segment enhancement loot drops23 KB (3,605 words) - 10:41, 19 April 2008
- * Fix for sometimes not getting XP/Loot from creatures2 KB (285 words) - 03:41, 29 December 2006
- ||35||LOOT22 KB (3,019 words) - 23:37, 13 August 2012
- ...r players. Players will now be able to go adventuring, collect the various loot drops from NPC's, adventures and dungeons and take it to a Junk Dealer to s * Jedi will no longer lose pre-crafted or dropped loot components when a critical fail occurs while crafting a lightsaber. (Corres26 KB (4,208 words) - 19:47, 29 December 2006
- === Loot Kits === ...ers that are located in Combat Guild Halls and request a "loot kit". These loot kits are containers that will be used to collect miscellaneous items droppe15 KB (2,538 words) - 03:15, 20 January 2007
- * You should now be able to loot the Mark of Courage item from the Ferocious Beast, even if you have acquire1 KB (178 words) - 03:16, 20 January 2007
- * Increased drop rate of loot kit items392 bytes (61 words) - 03:16, 20 January 2007
- ...has been added. If a player's inventory is overfull/overloaded by means of loot, quest rewards, etc, the player will no longer be able to move. If this occ10 KB (1,766 words) - 03:24, 20 January 2007
- Loot5 KB (702 words) - 03:56, 20 January 2007
- ===New Loot=== ...ith a working datadisk will a piece of flavor fiction and all sorts of new loot surprises (30 new craftables!). [[http://starwarsgalaxies.station.sony.com/10 KB (1,600 words) - 03:56, 20 January 2007
- Space Loot * Increased level of loot drops for space13 KB (2,021 words) - 03:56, 20 January 2007
- Loot * Fixed an issue with loot drop rates2 KB (265 words) - 03:58, 20 January 2007
- Loot4 KB (597 words) - 04:03, 20 January 2007
- Loot4 KB (656 words) - 04:03, 20 January 2007
- ...a variety of methods for how players in Star Wars Galaxies can distribute loot. These systems will allow the group leader to determine what type of loot7 KB (1,176 words) - 04:10, 20 January 2007
- *Loot ** Added armor segment and segment enhancement loot drops24 KB (3,728 words) - 04:13, 20 January 2007
- *Loot ** Added armor segment and segment enhancement loot drops24 KB (3,728 words) - 04:14, 20 January 2007
- * Increased the rate of loot drops.2 KB (238 words) - 04:16, 20 January 2007
- === Theme Park Loot === === NPC Quest Loot ===16 KB (2,659 words) - 04:23, 20 January 2007
- ...onosian Bunker: Slightly decreased the power of the fire spider and Acklay loot drops.450 bytes (69 words) - 04:26, 20 January 2007
- '''Loot''' * Locked loot crates now indicate whether they are sliceable or not when examined.20 KB (3,304 words) - 04:27, 20 January 2007
- ...oups were not getting loot all the time. Now they should always get proper loot. * Fixed a problem that prevented several loot armor components from not providing their special protections. They should19 KB (3,073 words) - 04:29, 20 January 2007
- ...ed the max number of components that can be found off a single creature in loot at 10. * Fixed a problem that prevented several loot armor components from not providing their special protections.19 KB (2,908 words) - 04:35, 20 January 2007
- ...a problem with loot components that was causing them to all be stackable. Loot components should only be stackable if they are all looted from the same cr729 bytes (111 words) - 04:35, 20 January 2007
- * Added a projectile feed mechanism enhancement loot item comparable to the Krayt tissue enhancement for blaster power handlers. ...ot components from unrelated creatures no longer stack. Only same-creature loot components will stack.17 KB (2,627 words) - 04:37, 20 January 2007
- | Items and Loot ==Loot Related==11 KB (1,632 words) - 17:05, 31 December 2007
- :The ObjectID of the person in charge of loot, or the person designated as MasterLooter for LootRule[1]. 00 00 00 00 // loot rule5 KB (435 words) - 14:14, 10 July 2023
- (Loot, reward or mission items)5 KB (502 words) - 15:42, 30 August 2008
- ||loot||loot||||0xef3cbedb||db be 3c ef71 KB (9,522 words) - 02:19, 23 May 2007
- '''Loot, reward or mission schematics'''2 KB (264 words) - 21:45, 4 September 2008
- *'''Loot, reward or mission schematics'''2 KB (217 words) - 21:45, 4 September 2008
- '''Loot, reward or mission schematics'''2 KB (196 words) - 21:45, 4 September 2008
- '''Loot, reward or mission schematics'''2 KB (194 words) - 21:50, 4 September 2008
- * Cannot loot mob if killed by poison only [http://swg.allakhazam.com/db/guides.html?guid13 KB (1,805 words) - 17:27, 29 May 2010
- ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table ID}}1 KB (141 words) - 16:35, 6 August 2008
- ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}} ...tureResources|BoneType|BoneQTY|HideType|HideQTY|Meat|Meat|MilkType|MilkQTY|Loot Table 1}}4 KB (438 words) - 00:33, 26 June 2008
- ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}} ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}}2 KB (258 words) - 00:42, 31 May 2007
- ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}} ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}}6 KB (706 words) - 00:44, 31 May 2007
- {{PageHeader|Command|Loot (EF3CBEDB)}}553 bytes (63 words) - 10:58, 10 June 2007
- *Destroy, loot, and timer tasks will have a progress counter in the journal. (e.g.. "Kille == Loot ==6 KB (884 words) - 00:23, 15 June 2007
- == Group Loot Options ==12 KB (1,922 words) - 00:24, 15 June 2007
- <b>Group Loot</b> ...here no player feedback would be given if the corpse was empty when using /loot1 KB (156 words) - 00:24, 15 June 2007
- <b>Group Loot</b> *Jedi can no longer tune force crystals or krayt pearls in the lottery loot window.1 KB (138 words) - 00:24, 15 June 2007
- ...king and holding your mouse on him until you get the radial menu option to LOOT.||Patch 12||Examples61 KB (9,273 words) - 23:34, 26 August 2011
- With the addition of loot enhancements in publish 12 came the Skill Enhancement Stims. These stims we5 KB (656 words) - 04:20, 19 August 2009
- It is rumoured that only NPC's that you can loot credits off of will count towards gaining visibility (but they all seem to Aakuan Loot: Rings (+5 ranged defense, can wear two), Belt (+10 disease resistance), Ro17 KB (2,921 words) - 17:10, 21 September 2007
- |npcloot||/string/en/money/||acct_n.stf||internal_command_string||NPC Loot||This is probably the account into which the player receives cash from npc10 KB (1,440 words) - 11:24, 30 May 2010