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  • Loot Revamp
    2 KB (233 words) - 04:08, 20 January 2007
  • ==[[Publish12|Publish 12: Loot Revamp]]==
    5 KB (470 words) - 02:39, 29 December 2006
  • ==[[Publish12|Publish 12: Loot Revamp]]==
    6 KB (608 words) - 00:38, 31 May 2008
  • == Loot == : Added armor segment and segment enhancement loot drops
    23 KB (3,605 words) - 10:41, 19 April 2008
  • * Fix for sometimes not getting XP/Loot from creatures
    2 KB (285 words) - 03:41, 29 December 2006
  • ||35||LOOT
    22 KB (3,019 words) - 23:37, 13 August 2012
  • ...r players. Players will now be able to go adventuring, collect the various loot drops from NPC's, adventures and dungeons and take it to a Junk Dealer to s * Jedi will no longer lose pre-crafted or dropped loot components when a critical fail occurs while crafting a lightsaber. (Corres
    26 KB (4,208 words) - 19:47, 29 December 2006
  • === Loot Kits === ...ers that are located in Combat Guild Halls and request a "loot kit". These loot kits are containers that will be used to collect miscellaneous items droppe
    15 KB (2,538 words) - 03:15, 20 January 2007
  • * You should now be able to loot the Mark of Courage item from the Ferocious Beast, even if you have acquire
    1 KB (178 words) - 03:16, 20 January 2007
  • * Increased drop rate of loot kit items
    392 bytes (61 words) - 03:16, 20 January 2007
  • ...has been added. If a player's inventory is overfull/overloaded by means of loot, quest rewards, etc, the player will no longer be able to move. If this occ
    10 KB (1,766 words) - 03:24, 20 January 2007
  • Loot
    5 KB (702 words) - 03:56, 20 January 2007
  • ===New Loot=== ...ith a working datadisk will a piece of flavor fiction and all sorts of new loot surprises (30 new craftables!). [[http://starwarsgalaxies.station.sony.com/
    10 KB (1,600 words) - 03:56, 20 January 2007
  • Space Loot * Increased level of loot drops for space
    13 KB (2,021 words) - 03:56, 20 January 2007
  • Loot * Fixed an issue with loot drop rates
    2 KB (265 words) - 03:58, 20 January 2007
  • Loot
    4 KB (597 words) - 04:03, 20 January 2007
  • Loot
    4 KB (656 words) - 04:03, 20 January 2007
  • ...a variety of methods for how players in Star Wars Galaxies can distribute loot. These systems will allow the group leader to determine what type of loot
    7 KB (1,176 words) - 04:10, 20 January 2007
  • *Loot ** Added armor segment and segment enhancement loot drops
    24 KB (3,728 words) - 04:13, 20 January 2007
  • *Loot ** Added armor segment and segment enhancement loot drops
    24 KB (3,728 words) - 04:14, 20 January 2007
  • * Increased the rate of loot drops.
    2 KB (238 words) - 04:16, 20 January 2007
  • === Theme Park Loot === === NPC Quest Loot ===
    16 KB (2,659 words) - 04:23, 20 January 2007
  • ...onosian Bunker: Slightly decreased the power of the fire spider and Acklay loot drops.
    450 bytes (69 words) - 04:26, 20 January 2007
  • '''Loot''' * Locked loot crates now indicate whether they are sliceable or not when examined.
    20 KB (3,304 words) - 04:27, 20 January 2007
  • ...oups were not getting loot all the time. Now they should always get proper loot. * Fixed a problem that prevented several loot armor components from not providing their special protections. They should
    19 KB (3,073 words) - 04:29, 20 January 2007
  • ...ed the max number of components that can be found off a single creature in loot at 10. * Fixed a problem that prevented several loot armor components from not providing their special protections.
    19 KB (2,908 words) - 04:35, 20 January 2007
  • ...a problem with loot components that was causing them to all be stackable. Loot components should only be stackable if they are all looted from the same cr
    729 bytes (111 words) - 04:35, 20 January 2007
  • * Added a projectile feed mechanism enhancement loot item comparable to the Krayt tissue enhancement for blaster power handlers. ...ot components from unrelated creatures no longer stack. Only same-creature loot components will stack.
    17 KB (2,627 words) - 04:37, 20 January 2007
  • | Items and Loot ==Loot Related==
    11 KB (1,632 words) - 17:05, 31 December 2007
  • :The ObjectID of the person in charge of loot, or the person designated as MasterLooter for LootRule[1]. 00 00 00 00 // loot rule
    5 KB (435 words) - 14:14, 10 July 2023
  • (Loot, reward or mission items)
    5 KB (502 words) - 15:42, 30 August 2008
  • ||loot||loot||||0xef3cbedb||db be 3c ef
    71 KB (9,522 words) - 02:19, 23 May 2007
  • '''Loot, reward or mission schematics'''
    2 KB (264 words) - 21:45, 4 September 2008
  • *'''Loot, reward or mission schematics'''
    2 KB (217 words) - 21:45, 4 September 2008
  • '''Loot, reward or mission schematics'''
    2 KB (196 words) - 21:45, 4 September 2008
  • '''Loot, reward or mission schematics'''
    2 KB (194 words) - 21:50, 4 September 2008
  • * Cannot loot mob if killed by poison only [http://swg.allakhazam.com/db/guides.html?guid
    13 KB (1,805 words) - 17:27, 29 May 2010
  • ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table ID}}
    1 KB (141 words) - 16:35, 6 August 2008
  • ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}} ...tureResources|BoneType|BoneQTY|HideType|HideQTY|Meat|Meat|MilkType|MilkQTY|Loot Table 1}}
    4 KB (438 words) - 00:33, 26 June 2008
  • ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}} ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}}
    2 KB (258 words) - 00:42, 31 May 2007
  • ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}} ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}}
    6 KB (706 words) - 00:44, 31 May 2007
  • {{PageHeader|Command|Loot (EF3CBEDB)}}
    553 bytes (63 words) - 10:58, 10 June 2007
  • *Destroy, loot, and timer tasks will have a progress counter in the journal. (e.g.. "Kille == Loot ==
    6 KB (884 words) - 00:23, 15 June 2007
  • == Group Loot Options ==
    12 KB (1,922 words) - 00:24, 15 June 2007
  • <b>Group Loot</b> ...here no player feedback would be given if the corpse was empty when using /loot
    1 KB (156 words) - 00:24, 15 June 2007
  • <b>Group Loot</b> *Jedi can no longer tune force crystals or krayt pearls in the lottery loot window.
    1 KB (138 words) - 00:24, 15 June 2007
  • ...king and holding your mouse on him until you get the radial menu option to LOOT.||Patch 12||Examples
    61 KB (9,273 words) - 23:34, 26 August 2011
  • With the addition of loot enhancements in publish 12 came the Skill Enhancement Stims. These stims we
    5 KB (656 words) - 04:20, 19 August 2009
  • It is rumoured that only NPC's that you can loot credits off of will count towards gaining visibility (but they all seem to Aakuan Loot: Rings (+5 ranged defense, can wear two), Belt (+10 disease resistance), Ro
    17 KB (2,921 words) - 17:10, 21 September 2007
  • |npcloot||/string/en/money/||acct_n.stf||internal_command_string||NPC Loot||This is probably the account into which the player receives cash from npc
    10 KB (1,440 words) - 11:24, 30 May 2010

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